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+//
+// Book: OpenGL(R) ES 2.0 Programming Guide
+// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
+// ISBN-10: 0321502795
+// ISBN-13: 9780321502797
+// Publisher: Addison-Wesley Professional
+// URLs: http://safari.informit.com/9780321563835
+// http://www.opengles-book.com
+//
+
+// ESUtil.c
+//
+// A utility library for OpenGL ES. This library provides a
+// basic common framework for the example applications in the
+// OpenGL ES 2.0 Programming Guide.
+//
+
+///
+// Includes
+//
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+#include <sys/time.h>
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+#include "esUtil.h"
+#include "esWindow.h"
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+#include <X11/Xutil.h>
+
+// X11 related local variables
+static Display *x_display = NULL;
+
+///
+// CreateEGLContext()
+//
+// Creates an EGL rendering context and all associated elements
+//
+EGLBoolean CreateEGLContext ( EGLNativeWindowType hWnd, EGLDisplay* eglDisplay,
+ EGLContext* eglContext, EGLSurface* eglSurface,
+ EGLint attribList[])
+{
+ EGLint numConfigs;
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLDisplay display;
+ EGLContext context;
+ EGLSurface surface;
+ EGLConfig config;
+ EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
+
+ // Get Display
+ display = eglGetDisplay((EGLNativeDisplayType)x_display);
+ if ( display == EGL_NO_DISPLAY )
+ {
+ return EGL_FALSE;
+ }
+
+ // Initialize EGL
+ if ( !eglInitialize(display, &majorVersion, &minorVersion) )
+ {
+ return EGL_FALSE;
+ }
+
+ // Get configs
+ if ( !eglGetConfigs(display, NULL, 0, &numConfigs) )
+ {
+ return EGL_FALSE;
+ }
+
+ // Choose config
+ if ( !eglChooseConfig(display, attribList, &config, 1, &numConfigs) )
+ {
+ return EGL_FALSE;
+ }
+
+ // Create a surface
+ surface = eglCreateWindowSurface(display, config, (EGLNativeWindowType)hWnd, NULL);
+ if ( surface == EGL_NO_SURFACE )
+ {
+ return EGL_FALSE;
+ }
+
+ // Create a GL context
+ context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs );
+ if ( context == EGL_NO_CONTEXT )
+ {
+ return EGL_FALSE;
+ }
+
+ // Make the context current
+ if ( !eglMakeCurrent(display, surface, surface, context) )
+ {
+ return EGL_FALSE;
+ }
+
+ *eglDisplay = display;
+ *eglSurface = surface;
+ *eglContext = context;
+ return EGL_TRUE;
+}
+
+
+///
+// WinCreate()
+//
+// This function initialized the native X11 display and window for EGL
+//
+EGLBoolean WinCreate(ESContext *esContext, const char *title)
+{
+ Window root;
+ XSetWindowAttributes swa;
+ XSetWindowAttributes xattr;
+ Atom wm_state;
+ XWMHints hints;
+ XEvent xev;
+ Window win;
+
+ /*
+ * X11 native display initialization
+ */
+
+ x_display = XOpenDisplay(NULL);
+ if ( x_display == NULL )
+ {
+ return EGL_FALSE;
+ }
+
+ root = DefaultRootWindow(x_display);
+
+ swa.event_mask = ExposureMask | PointerMotionMask | KeyPressMask;
+ win = XCreateWindow(
+ x_display, root,
+ 0, 0, esContext->width, esContext->height, 0,
+ CopyFromParent, InputOutput,
+ CopyFromParent, CWEventMask,
+ &swa );
+
+ xattr.override_redirect = FALSE;
+ XChangeWindowAttributes ( x_display, win, CWOverrideRedirect, &xattr );
+
+ hints.input = TRUE;
+ hints.flags = InputHint;
+ XSetWMHints(x_display, win, &hints);
+
+ // make the window visible on the screen
+ XMapWindow (x_display, win);
+ XStoreName (x_display, win, title);
+
+ // get identifiers for the provided atom name strings
+ wm_state = XInternAtom (x_display, "_NET_WM_STATE", FALSE);
+
+ memset ( &xev, 0, sizeof(xev) );
+ xev.type = ClientMessage;
+ xev.xclient.window = win;
+ xev.xclient.message_type = wm_state;
+ xev.xclient.format = 32;
+ xev.xclient.data.l[0] = 1;
+ xev.xclient.data.l[1] = FALSE;
+ XSendEvent (
+ x_display,
+ DefaultRootWindow ( x_display ),
+ FALSE,
+ SubstructureNotifyMask,
+ &xev );
+
+ esContext->hWnd = (EGLNativeWindowType) win;
+ return EGL_TRUE;
+}
+
+
+///
+// userInterrupt()
+//
+// Reads from X11 event loop and interrupt program if there is a keypress, or
+// window close action.
+//
+GLboolean userInterrupt(ESContext *esContext)
+{
+ XEvent xev;
+ KeySym key;
+ GLboolean userinterrupt = GL_FALSE;
+ char text;
+
+ // Pump all messages from X server. Keypresses are directed to keyfunc (if defined)
+ while ( XPending ( x_display ) )
+ {
+ XNextEvent( x_display, &xev );
+ if ( xev.type == KeyPress )
+ {
+ if (XLookupString(&xev.xkey,&text,1,&key,0)==1)
+ {
+ if (esContext->keyFunc != NULL)
+ esContext->keyFunc(esContext, text, 0, 0);
+ }
+ }
+ if ( xev.type == DestroyNotify )
+ userinterrupt = GL_TRUE;
+ }
+ return userinterrupt;
+}
+
+
+//////////////////////////////////////////////////////////////////
+//
+// Public Functions
+//
+//
+
+///
+// esInitContext()
+//
+// Initialize ES utility context. This must be called before calling any other
+// functions.
+//
+void ESUTIL_API esInitContext ( ESContext *esContext )
+{
+ if ( esContext != NULL )
+ {
+ memset( esContext, 0, sizeof( ESContext) );
+ }
+}
+
+
+///
+// esCreateWindow()
+//
+// title - name for title bar of window
+// width - width of window to create
+// height - height of window to create
+// flags - bitwise or of window creation flags
+// ES_WINDOW_ALPHA - specifies that the framebuffer should have alpha
+// ES_WINDOW_DEPTH - specifies that a depth buffer should be created
+// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created
+// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created
+//
+GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, const char* title, GLint width, GLint height, GLuint flags )
+{
+ EGLint attribList[] =
+ {
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 6,
+ EGL_BLUE_SIZE, 5,
+ EGL_ALPHA_SIZE, (flags & ES_WINDOW_ALPHA) ? 8 : EGL_DONT_CARE,
+ EGL_DEPTH_SIZE, (flags & ES_WINDOW_DEPTH) ? 8 : EGL_DONT_CARE,
+ EGL_STENCIL_SIZE, (flags & ES_WINDOW_STENCIL) ? 8 : EGL_DONT_CARE,
+ EGL_SAMPLE_BUFFERS, (flags & ES_WINDOW_MULTISAMPLE) ? 1 : 0,
+ EGL_NONE
+ };
+
+ if ( esContext == NULL )
+ {
+ return GL_FALSE;
+ }
+
+ esContext->width = width;
+ esContext->height = height;
+
+ if ( !WinCreate ( esContext, title) )
+ {
+ return GL_FALSE;
+ }
+
+
+ if ( !CreateEGLContext ( esContext->hWnd,
+ &esContext->eglDisplay,
+ &esContext->eglContext,
+ &esContext->eglSurface,
+ attribList) )
+ {
+ return GL_FALSE;
+ }
+
+
+ return GL_TRUE;
+}
+
+
+///
+// esMainLoop()
+//
+// Start the main loop for the OpenGL ES application
+//
+
+void ESUTIL_API esMainLoop ( ESContext *esContext )
+{
+ struct timeval t1, t2;
+ float deltatime;
+ float totaltime = 0.0f;
+ unsigned int frames = 0;
+
+ gettimeofday (&t1 , NULL);
+
+ while(userInterrupt(esContext) == GL_FALSE && !esContext->terminate)
+ {
+ gettimeofday(&t2, NULL);
+ deltatime = (float)(t2.tv_sec - t1.tv_sec + (t2.tv_usec - t1.tv_usec) * 1e-6);
+ t1 = t2;
+
+ if (esContext->updateFunc != NULL)
+ esContext->updateFunc(esContext, deltatime);
+ if (esContext->drawFunc != NULL)
+ esContext->drawFunc(esContext);
+
+ eglSwapBuffers(esContext->eglDisplay, esContext->eglSurface);
+
+ totaltime += deltatime;
+ frames++;
+ if (totaltime > 2.0f)
+ {
+ printf("%4d frames rendered in %1.4f seconds -> FPS=%3.4f\n", frames, totaltime, frames/totaltime);
+ totaltime -= 2.0f;
+ frames = 0;
+ }
+ }
+}
+
+
+///
+// esRegisterDrawFunc()
+//
+void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) (ESContext* ) )
+{
+ esContext->drawFunc = drawFunc;
+}
+
+
+///
+// esRegisterUpdateFunc()
+//
+void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) )
+{
+ esContext->updateFunc = updateFunc;
+}
+
+
+///
+// esRegisterKeyFunc()
+//
+void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext,
+ void (ESCALLBACK *keyFunc) (ESContext*, unsigned char, int, int ) )
+{
+ esContext->keyFunc = keyFunc;
+}
+