// // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com // /* * (c) 2009 Aaftab Munshi, Dan Ginsburg, Dave Shreiner * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef ESSHADER_H #define ESSHADER_H /// // Includes // #include #include #ifdef __cplusplus extern "C" { #endif #define ESUTIL_API // /// /// \brief Load a shader, check for compile errors, print error messages to output log /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) /// \param shaderSrc Shader source string /// \return A new shader object on success, 0 on failure // GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc ); // /// /// \brief Load a vertex and fragment shader, create a program object, link program. /// Errors output to log. /// \param vertShaderSrc Vertex shader source code /// \param fragShaderSrc Fragment shader source code /// \return A new program object linked with the vertex/fragment shader pair, 0 on failure // GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc ); #ifdef __cplusplus } #endif #endif // ESSHAPES_H