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/*
* Copyright (c) 2012-2013 Etnaviv Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/* Raw shader state handling (for testing and debugging).
*/
#ifndef H_ETNA_RAWSHADER
#include "pipe/p_state.h"
#include "etna_pipe.h"
struct etna_shader_program
{
unsigned num_inputs;
struct etna_shader_input inputs[ETNA_NUM_INPUTS];
unsigned num_varyings;
struct etna_shader_varying varyings[ETNA_NUM_VARYINGS];
unsigned vs_code_size; /* Vertex shader code size in words */
uint32_t *vs_code;
unsigned vs_pos_out_reg; /* VS position output */
unsigned vs_pointsize_out_reg; /* VS point size output */
unsigned vs_load_balancing;
unsigned vs_num_temps; /* number of temporaries, can never be less than num_varyings+1 */
unsigned vs_uniforms_size; /* Size of uniforms (in words) */
uint32_t *vs_uniforms; /* Initial values for VS uniforms */
unsigned ps_code_size; /* Pixel shader code size in words */
uint32_t *ps_code;
unsigned ps_color_out_reg; /* color output register */
unsigned ps_num_temps; /* number of temporaries, can never be less than num_varyings+1 */;
unsigned ps_uniforms_size; /* Size of uniforms (in words) */
uint32_t *ps_uniforms; /* Initial values for VS uniforms */
};
/* raw shader methods -- used by fb_rawshader demos */
void *etna_create_shader_state(struct pipe_context *pipe, const struct etna_shader_program *rs);
void etna_bind_shader_state(struct pipe_context *pipe, void *sh);
void etna_delete_shader_state(struct pipe_context *pipe, void *sh_);
void etna_set_uniforms(struct pipe_context *pipe, unsigned type, unsigned offset, unsigned count, const uint32_t *values);
#endif
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