diff options
| -rw-r--r-- | drivers/gpu/drm/xe/xe_force_wake_types.h | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/drivers/gpu/drm/xe/xe_force_wake_types.h b/drivers/gpu/drm/xe/xe_force_wake_types.h index 12d6e2367455..14b7b86e801b 100644 --- a/drivers/gpu/drm/xe/xe_force_wake_types.h +++ b/drivers/gpu/drm/xe/xe_force_wake_types.h @@ -52,7 +52,22 @@ enum xe_force_wake_domains { }; /** - * struct xe_force_wake_domain - Xe force wake domains + * struct xe_force_wake_domain - Xe force wake power domain + * + * Represents an individual device-internal power domain. The driver must + * ensure the power domain is awake before accessing registers or other + * hardware functionality that is part of the power domain. Since different + * driver threads may access hardware units simultaneously, a reference count + * is used to ensure that the domain remains awake as long as any software + * is using the part of the hardware covered by the power domain. + * + * Hardware provides a register interface to allow the driver to request + * wake/sleep of power domains, although in most cases the actual action of + * powering the hardware up/down is handled by firmware (and may be subject to + * requirements and constraints outside of the driver's visibility) so the + * driver needs to wait for an acknowledgment that a wake request has been + * acted upon before accessing the parts of the hardware that reside within the + * power domain. */ struct xe_force_wake_domain { /** @id: domain force wake id */ @@ -70,7 +85,14 @@ struct xe_force_wake_domain { }; /** - * struct xe_force_wake - Xe force wake + * struct xe_force_wake - Xe force wake collection + * + * Represents a collection of related power domains (struct + * xe_force_wake_domain) associated with a subunit of the device. + * + * Currently only used for GT power domains (where the term "forcewake" is used + * in the hardware documentation), although the interface could be extended to + * power wells in other parts of the hardware in the future. */ struct xe_force_wake { /** @gt: back pointers to GT */ |
