Smack uses CIPSO to label internet packets and thus provide
for access control on delivery of packets. The netfilter facility
was not used to allow for Smack to work properly without netfilter
configuration. Smack does not need netfilter, however there are
cases where it would be handy.
As a side effect, the labeling of local IPv4 packets can be optimized
and the handling of local IPv6 packets is just all out better.
The best part is that the netfilter tools use "contexts" that
are just strings, and they work just as well for Smack as they
do for SELinux.
All of the conditional compilation for IPv6 was implemented
by Rafal Krypa <firstname.lastname@example.org>
Signed-off-by: Casey Schaufler <email@example.com>
Smack is the Simplified Mandatory Access Control Kernel.
Smack implements mandatory access control (MAC) using labels
attached to tasks and data containers, including files, SVIPC,
and other tasks. Smack is a kernel based scheme that requires
an absolute minimum of application support and a very small
amount of configuration data.
Smack uses extended attributes and
provides a set of general mount options, borrowing technics used
elsewhere. Smack uses netlabel for CIPSO labeling. Smack provides
a pseudo-filesystem smackfs that is used for manipulation of
system Smack attributes.
The patch, patches for ls and sshd, a README, a startup script,
and x86 binaries for ls and sshd are also available on
Development has been done using Fedora Core 7 in a virtual machine
environment and on an old Sony laptop.
Smack provides mandatory access controls based on the label attached
to a task and the label attached to the object it is attempting to
access. Smack labels are deliberately short (1-23 characters) text
strings. Single character labels using special characters are reserved
for system use. The only operation applied to Smack labels is equality
comparison. No wildcards or expressions, regular or otherwise, are
used. Smack labels are composed of printable characters and may not
A file always gets the Smack label of the task that created it.
Smack defines and uses these labels:
"*" - pronounced "star"
"_" - pronounced "floor"
"^" - pronounced "hat"
"?" - pronounced "huh"
The access rules enforced by Smack are, in order:
1. Any access requested by a task labeled "*" is denied.
2. A read or execute access requested by a task labeled "^"
3. A read or execute access requested on an object labeled "_"
4. Any access requested on an object labeled "*" is permitted.
5. Any access requested by a task on an object with the same
label is permitted.
6. Any access requested that is explicitly defined in the loaded
rule set is permitted.
7. Any other access is denied.
Rules may be explicitly defined by writing subject,object,access
triples to /smack/load.
Smack rule sets can be easily defined that describe Bell&LaPadula
sensitivity, Biba integrity, and a variety of interesting
configurations. Smack rule sets can be modified on the fly to
accommodate changes in the operating environment or even the time
Some practical use cases:
Hierarchical levels. The less common of the two usual uses
for MLS systems is to define hierarchical levels, often
unclassified, confidential, secret, and so on. To set up smack
to support this, these rules could be defined:
C Unclass rx
S C rx
S Unclass rx
TS S rx
TS C rx
TS Unclass rx
A TS process can read S, C, and Unclass data, but cannot write it.
An S process can read C and Unclass. Note that specifying that
TS can read S and S can read C does not imply TS can read C, it
has to be explicitly stated.
Non-hierarchical categories. This is the more common of the
usual uses for an MLS system. Since the default rule is that a
subject cannot access an object with a different label no
access rules are required to implement compartmentalization.
A case that the Bell & LaPadula policy does not allow is demonstrated
with this Smack access rule:
A case that Bell&LaPadula does not allow that Smack does:
ESPN ABC r
ABC ESPN r
On my portable video device I have two applications, one that
shows ABC programming and the other ESPN programming. ESPN wants
to show me sport stories that show up as news, and ABC will
only provide minimal information about a sports story if ESPN
is covering it. Each side can look at the other's info, neither
can change the other. Neither can see what FOX is up to, which
is just as well all things considered.
Another case that I especially like:
SatData Guard w
Guard Publish w
A program running with the Guard label opens a UDP socket and
accepts messages sent by a program running with a SatData label.
The Guard program inspects the message to ensure it is wholesome
and if it is sends it to a program running with the Publish label.
This program then puts the information passed in an appropriate
place. Note that the Guard program cannot write to a Publish
file system object because file system semanitic require read as
well as write.
The four cases (categories, levels, mutual read, guardbox) here
are all quite real, and problems I've been asked to solve over
the years. The first two are easy to do with traditonal MLS systems
while the last two you can't without invoking privilege, at least
for a while.
Signed-off-by: Casey Schaufler <firstname.lastname@example.org>
Cc: Joshua Brindle <email@example.com>
Cc: Paul Moore <firstname.lastname@example.org>
Cc: Stephen Smalley <email@example.com>
Cc: Chris Wright <firstname.lastname@example.org>
Cc: James Morris <email@example.com>
Cc: "Ahmed S. Darwish" <firstname.lastname@example.org>
Cc: Andrew G. Morgan <email@example.com>
Signed-off-by: Andrew Morton <firstname.lastname@example.org>
Signed-off-by: Linus Torvalds <email@example.com>