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author | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-10-12 17:23:28 +0200 |
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committer | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-10-12 17:25:03 +0200 |
commit | b970cd6521bcb7bc1ed3d03c210c5fad809bd8b0 (patch) | |
tree | 64f26fda7f731908d4a730ec4ac36d85713db937 | |
parent | 8fb83f2554ffae22498f05157cab390948217390 (diff) |
documentation update for RS
-rw-r--r-- | rnndb/state_3d.xml | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/rnndb/state_3d.xml b/rnndb/state_3d.xml index b60911a..2863680 100644 --- a/rnndb/state_3d.xml +++ b/rnndb/state_3d.xml @@ -623,17 +623,21 @@ xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd"> The following render target tilings are possible: - A B - 0 0 Linear - 1 0 Tiled (4x4, like textures) - 0 1 (same as tiled=0, supertiled=0) - 1 1 Supertiled (64x64) + A B C + 0 x x Linear + 1 0 0 Tiled (4x4, like textures) + 1 1 0 Supertiled (64x64) + 1 0 1 Multi-tiled (4x4, like textures) + 1 1 1 Multi-supertiled (64x64) A) tiled: SOURCE_TILED, DEST_TILED in CONFIG word B) supertiled: TILING bit in SOURCE_STRIDE / DEST_STRIDE + C) multi: MULTI bit in SOURCE_STRIDE / DEST_STRIDE GC2000 and other GPUs with multiple pixel pipes have additional multi-pipe tiling formats, - which are used by the PE when rendering. + which are used by the PE when rendering as an extra form of paralelism. + When multitiling the image is divided up vertically into separate units with their own + starting address. </doc> <reg32 offset="0x01600" name="KICKER" brief="Resolve start" value="0x00000000"> <doc>Write some value to this register to kick off resolver</doc> |