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authorWladimir J. van der Laan <laanwj@gmail.com>2013-09-16 12:24:39 +0200
committerWladimir J. van der Laan <laanwj@gmail.com>2013-09-16 12:52:07 +0200
commit6de53cddb04c7d48790a56eaf621831e79d48624 (patch)
tree7149633833d0938658b49956bd5fa6b102151b56 /tools
parentf954279b2497ad76a98ae14b5f8968ee341be2d9 (diff)
driver: don't add pointsize output if shader doesn't set point size
Don't add pointsize output to vertex shader if that shader doesn't assign the point size. Even if point_size_per_vertex is enabled in rasterizer configuration. This is done because Mesa *always* sets point_size_per_vertex to enabled with OpenGL ES, no matter what the shader does or whether points or other primitives are rendered.
Diffstat (limited to 'tools')
-rw-r--r--tools/data/viv_gallium_state.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/data/viv_gallium_state.txt b/tools/data/viv_gallium_state.txt
index b0b2488..b0dada9 100644
--- a/tools/data/viv_gallium_state.txt
+++ b/tools/data/viv_gallium_state.txt
@@ -123,6 +123,7 @@ set_index_buffer index_buffer. ETNA_STATE_INDEX_BUFFER
shader_state shader_state. ETNA_STATE_SHADER
RA.CONTROL
PA.ATTRIBUTE_ELEMENT_COUNT
+ PA.CONFIG
PA.SHADER_ATTRIBUTES
VS.END_PC
VS.OUTPUT_COUNT