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author | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-09-16 12:24:39 +0200 |
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committer | Wladimir J. van der Laan <laanwj@gmail.com> | 2013-09-16 12:52:07 +0200 |
commit | 6de53cddb04c7d48790a56eaf621831e79d48624 (patch) | |
tree | 7149633833d0938658b49956bd5fa6b102151b56 /tools | |
parent | f954279b2497ad76a98ae14b5f8968ee341be2d9 (diff) |
driver: don't add pointsize output if shader doesn't set point size
Don't add pointsize output to vertex shader if that shader doesn't
assign the point size. Even if point_size_per_vertex is enabled in
rasterizer configuration. This is done because Mesa *always* sets
point_size_per_vertex to enabled with OpenGL ES, no matter what
the shader does or whether points or other primitives are rendered.
Diffstat (limited to 'tools')
-rw-r--r-- | tools/data/viv_gallium_state.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/data/viv_gallium_state.txt b/tools/data/viv_gallium_state.txt index b0b2488..b0dada9 100644 --- a/tools/data/viv_gallium_state.txt +++ b/tools/data/viv_gallium_state.txt @@ -123,6 +123,7 @@ set_index_buffer index_buffer. ETNA_STATE_INDEX_BUFFER shader_state shader_state. ETNA_STATE_SHADER RA.CONTROL PA.ATTRIBUTE_ELEMENT_COUNT + PA.CONFIG PA.SHADER_ATTRIBUTES VS.END_PC VS.OUTPUT_COUNT |