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#include "etna_fence.h"
#include "etna_debug.h"
#include "etna_screen.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_string.h"
#include <etnaviv/viv.h>
#include <etnaviv/etna.h>
#include <etnaviv/etna_queue.h>
/**
* Reference or unreference a fence. This is pretty much a no-op.
*/
static void etna_screen_fence_reference(struct pipe_screen *screen_h,
struct pipe_fence_handle **ptr_h,
struct pipe_fence_handle *fence_h)
{
*ptr_h = fence_h;
}
/**
* Wait until the fence has been signalled for the specified timeout in nanoseconds,
* or PIPE_TIMEOUT_INFINITE.
*/
static boolean etna_screen_fence_finish(struct pipe_screen *screen_h,
struct pipe_fence_handle *fence_h,
uint64_t timeout )
{
struct etna_screen *screen = etna_screen(screen_h);
uint32_t fence = PIPE_HANDLE_TO_ETNA_FENCE(fence_h);
int rv;
/* nanoseconds to milliseconds */
rv = viv_fence_finish(screen->dev, fence,
timeout == PIPE_TIMEOUT_INFINITE ? VIV_WAIT_INDEFINITE : (timeout / 1000000ULL));
if(rv != VIV_STATUS_OK && rv != VIV_STATUS_TIMEOUT)
{
BUG("error waiting for fence %08x", fence);
}
return (rv != VIV_STATUS_TIMEOUT);
}
/**
* Poll whether the fence has been signalled.
*/
static boolean etna_screen_fence_signalled(struct pipe_screen *screen_h,
struct pipe_fence_handle *fence_h)
{
return etna_screen_fence_finish(screen_h, fence_h, 0);
}
void etna_screen_fence_init(struct pipe_screen *pscreen)
{
pscreen->fence_reference = etna_screen_fence_reference;
pscreen->fence_signalled = etna_screen_fence_signalled;
pscreen->fence_finish = etna_screen_fence_finish;
}
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