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|
uint32_t cmdbuf1[] = { /* seq 85 */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x08010e05, /* LOAD_STATE (1) Base: 0x03814 Size: 1 Fixp: 0 */
0x00000001, /* [03814] GL.VERTEX_ELEMENT_CONFIG := 0x1 */
0x08010380, /* LOAD_STATE (1) Base: 0x00E00 Size: 1 Fixp: 0 */
0x00000001, /* [00E00] RA.CONTROL := UNK0=1,LAST_VARYING_2X=0 */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x34000001, /* [00A2C] PA.W_CLIP_LIMIT := 0x34000001 */
0x0801028a, /* LOAD_STATE (1) Base: 0x00A28 Size: 1 Fixp: 0 */
0x00000011, /* [00A28] PA.SYSTEM_MODE := UNK0=1,UNK4=1 */
0x08010e13, /* LOAD_STATE (1) Base: 0x0384C Size: 1 Fixp: 0 */
0x00000000, /* [0384C] GL.API_MODE := OPENGL */
0x08010306, /* LOAD_STATE (1) Base: 0x00C18 Size: 1 Fixp: 0 */
0x00000000, /* [00C18] SE.CONFIG := LAST_PIXEL_ENABLE=0 */
0x08010304, /* LOAD_STATE (1) Base: 0x00C10 Size: 1 Fixp: 0 */
0x00000000, /* [00C10] SE.DEPTH_SCALE := 0.000000 */
0x08010305, /* LOAD_STATE (1) Base: 0x00C14 Size: 1 Fixp: 0 */
0x00000000, /* [00C14] SE.DEPTH_BIAS := 0.000000 */
0x08010306, /* LOAD_STATE (1) Base: 0x00C18 Size: 1 Fixp: 0 */
0x00000000, /* [00C18] SE.CONFIG := LAST_PIXEL_ENABLE=0 */
0x08010304, /* LOAD_STATE (1) Base: 0x00C10 Size: 1 Fixp: 0 */
0x00000000, /* [00C10] SE.DEPTH_SCALE := 0.000000 */
0x08010305, /* LOAD_STATE (1) Base: 0x00C14 Size: 1 Fixp: 0 */
0x00000000, /* [00C14] SE.DEPTH_BIAS := 0.000000 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000002, /* [0380C] GL.FLUSH_CACHE := DEPTH=0,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x0801ffff, /* LOAD_STATE (1) Base: 0x3FFFC Size: 1 Fixp: 0 */
0x00000000, /* [3FFFC] DUMMY.DUMMY := 0x0 */
0x0801059d, /* LOAD_STATE (1) Base: 0x01674 Size: 1 Fixp: 0 */
0x00001cc0, /* [01674] TS.DEPTH_AUTO_DISABLE_COUNT := 0x1cc0 */
0x08030596, /* LOAD_STATE (1) Base: 0x01658 Size: 3 Fixp: 0 */
0x15973000, /* [01658] TS.COLOR_STATUS_BASE := ADDR_H */
0x15900000, /* [0165C] TS.COLOR_SURFACE_BASE := ADDR_G */
0x00000000, /* [01660] TS.COLOR_CLEAR_VALUE := 0x0 */
0x08010595, /* LOAD_STATE (1) Base: 0x01654 Size: 1 Fixp: 0 */
0x00000022, /* [01654] TS.MEM_CONFIG := DEPTH_FAST_CLEAR=0,COLOR_FAST_CLEAR=1,DEPTH_16BPP=0,DEPTH_AUTO_DISABLE=0,COLOR_AUTO_DISABLE=1,DEPTH_COMPRESSION=0,MSAA=0,MSAA_FORMAT=A4R4G4B4,HDEPTH=0x0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000001, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=0,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x0801ffff, /* LOAD_STATE (1) Base: 0x3FFFC Size: 1 Fixp: 0 */
0x00000000, /* [3FFFC] DUMMY.DUMMY := 0x0 */
0x08030599, /* LOAD_STATE (1) Base: 0x01664 Size: 3 Fixp: 0 */
0x15973800, /* [01664] TS.DEPTH_STATUS_BASE := ADDR_J */
0x15985000, /* [01668] TS.DEPTH_SURFACE_BASE := ADDR_I */
0xffffffff, /* [0166C] TS.DEPTH_CLEAR_VALUE := 0xffffffff */
0x08010595, /* LOAD_STATE (1) Base: 0x01654 Size: 1 Fixp: 0 */
0x0000006b, /* [01654] TS.MEM_CONFIG := DEPTH_FAST_CLEAR=1,COLOR_FAST_CLEAR=1,DEPTH_16BPP=1,DEPTH_AUTO_DISABLE=0,COLOR_AUTO_DISABLE=1,DEPTH_COMPRESSION=1,MSAA=0,MSAA_FORMAT=A4R4G4B4,HDEPTH=0x0 */
0x08010304, /* LOAD_STATE (1) Base: 0x00C10 Size: 1 Fixp: 0 */
0x00000000, /* [00C10] SE.DEPTH_SCALE := 0.000000 */
0x08010305, /* LOAD_STATE (1) Base: 0x00C14 Size: 1 Fixp: 0 */
0x00000000, /* [00C14] SE.DEPTH_BIAS := 0.000000 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010594, /* LOAD_STATE (1) Base: 0x01650 Size: 1 Fixp: 0 */
0x00000001, /* [01650] RS.FLUSH_CACHE := FLUSH=1 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010594, /* LOAD_STATE (1) Base: 0x01650 Size: 1 Fixp: 0 */
0x00000001, /* [01650] RS.FLUSH_CACHE := FLUSH=1 */
0x08010e02, /* LOAD_STATE (1) Base: 0x03808 Size: 1 Fixp: 0 */
0x00000705, /* [03808] GL.SEMAPHORE_TOKEN := FROM=RA,TO=PE */
0x08010f00, /* LOAD_STATE (1) Base: 0x03C00 Size: 1 Fixp: 0 */
0x00000705, /* [03C00] GL.STALL_TOKEN := FROM=RA,TO=PE,FLIP0=0,FLIP1=0 */
0x08010581, /* LOAD_STATE (1) Base: 0x01604 Size: 1 Fixp: 0 */
0x00000606, /* [01604] RS.CONFIG := SOURCE_FORMAT=A8R8G8B8,DOWNSAMPLE_X=0,DOWNSAMPLE_Y=0,SOURCE_TILED=0,DEST_FORMAT=A8R8G8B8,DEST_TILED=0,SWAP_RB=0,FLIP=0 */
0x0802058c, /* LOAD_STATE (1) Base: 0x01630 Size: 2 Fixp: 0 */
0xffffffff, /* [01630] RS.DITHER[0] := 0xffffffff */
0xffffffff, /* [01634] RS.DITHER[1] := 0xffffffff */
0x00000000, /* PAD */
0x08010584, /* LOAD_STATE (1) Base: 0x01610 Size: 1 Fixp: 0 */
0x15973000, /* [01610] RS.DEST_ADDR := ADDR_H */
0x08010585, /* LOAD_STATE (1) Base: 0x01614 Size: 1 Fixp: 0 */
0x00000200, /* [01614] RS.DEST_STRIDE := STRIDE=0x200,MULTI=0,TILING=0 */
0x08010590, /* LOAD_STATE (1) Base: 0x01640 Size: 1 Fixp: 0 */
0x55555555, /* [01640] RS.FILL_VALUE[0] := 0x55555555 */
0x0801058f, /* LOAD_STATE (1) Base: 0x0163C Size: 1 Fixp: 0 */
0x0001ffff, /* [0163C] RS.CLEAR_CONTROL := BITS=0xffff,MODE=ENABLED1 */
0x080105a8, /* LOAD_STATE (1) Base: 0x016A0 Size: 1 Fixp: 0 */
0x00000000, /* [016A0] RS.EXTRA_CONFIG := AA=0x0,ENDIAN=NO_SWAP */
0x08010588, /* LOAD_STATE (1) Base: 0x01620 Size: 1 Fixp: 0 */
0x00040080, /* [01620] RS.WINDOW_SIZE := HEIGHT=4,WIDTH=128 */
0x08010580, /* LOAD_STATE (1) Base: 0x01600 Size: 1 Fixp: 0 */
0xbadabeeb, /* [01600] RS.KICKER := 0xbadabeeb */
0x08010598, /* LOAD_STATE (1) Base: 0x01660 Size: 1 Fixp: 0 */
0xff7f7f7f, /* [01660] TS.COLOR_CLEAR_VALUE := 0xff7f7f7f */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000002, /* [0380C] GL.FLUSH_CACHE := DEPTH=0,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x0801ffff, /* LOAD_STATE (1) Base: 0x3FFFC Size: 1 Fixp: 0 */
0x00000000, /* [3FFFC] DUMMY.DUMMY := 0x0 */
0x0801059d, /* LOAD_STATE (1) Base: 0x01674 Size: 1 Fixp: 0 */
0x00001cc0, /* [01674] TS.DEPTH_AUTO_DISABLE_COUNT := 0x1cc0 */
0x08030596, /* LOAD_STATE (1) Base: 0x01658 Size: 3 Fixp: 0 */
0x15973000, /* [01658] TS.COLOR_STATUS_BASE := ADDR_H */
0x15900000, /* [0165C] TS.COLOR_SURFACE_BASE := ADDR_G */
0xff7f7f7f, /* [01660] TS.COLOR_CLEAR_VALUE := 0xff7f7f7f */
0x08010595, /* LOAD_STATE (1) Base: 0x01654 Size: 1 Fixp: 0 */
0x0000006b, /* [01654] TS.MEM_CONFIG := DEPTH_FAST_CLEAR=1,COLOR_FAST_CLEAR=1,DEPTH_16BPP=1,DEPTH_AUTO_DISABLE=0,COLOR_AUTO_DISABLE=1,DEPTH_COMPRESSION=1,MSAA=0,MSAA_FORMAT=A4R4G4B4,HDEPTH=0x0 */
0x08101400, /* LOAD_STATE (1) Base: 0x05000 Size: 16 Fixp: 0 */
0x3fbf00b4, /* [05000] VS.UNIFORMS[0] := 1.492209 (u0.x) */
0x3fa8f7a5, /* [05004] VS.UNIFORMS[1] := 1.320058 (u0.y) */
0xc01d7d34, /* [05008] VS.UNIFORMS[2] := -2.460767 (u0.z) */
0xbf1d7d34, /* [0500C] VS.UNIFORMS[3] := -0.615192 (u0.w) */
0x3e86b73c, /* [05010] VS.UNIFORMS[4] := 0.263117 (u1.x) */
0x403303b5, /* [05014] VS.UNIFORMS[5] := 2.797101 (u1.y) */
0x401c0ad3, /* [05018] VS.UNIFORMS[6] := 2.438161 (u1.z) */
0x3f1c0ad3, /* [0501C] VS.UNIFORMS[7] := 0.609540 (u1.w) */
0xbfc1f305, /* [05020] VS.UNIFORMS[8] := -1.515229 (u2.x) */
0x3fe49249, /* [05024] VS.UNIFORMS[9] := 1.785714 (u2.y) */
0xbfffffff, /* [05028] VS.UNIFORMS[10] := -2.000000 (u2.z) */
0xbeffffff, /* [0502C] VS.UNIFORMS[11] := -0.500000 (u2.w) */
0x00000000, /* [05030] VS.UNIFORMS[12] := 0.000000 (u3.x) */
0x00000000, /* [05034] VS.UNIFORMS[13] := 0.000000 (u3.y) */
0x40000000, /* [05038] VS.UNIFORMS[14] := 2.000000 (u3.z) */
0x41000000, /* [0503C] VS.UNIFORMS[15] := 8.000000 (u3.w) */
0x80001c00, /* PAD */
0x08031410, /* LOAD_STATE (1) Base: 0x05040 Size: 3 Fixp: 0 */
0x3f3244ed, /* [05040] VS.UNIFORMS[16] := 0.696364 (u4.x) */
0x3ebd3e53, /* [05044] VS.UNIFORMS[17] := 0.369616 (u4.y) */
0x3f1d7d34, /* [05048] VS.UNIFORMS[18] := 0.615192 (u4.z) */
0x08031414, /* LOAD_STATE (1) Base: 0x05050 Size: 3 Fixp: 0 */
0x3dfb782d, /* [05050] VS.UNIFORMS[20] := 0.122788 (u5.x) */
0x3f487f08, /* [05054] VS.UNIFORMS[21] := 0.783188 (u5.y) */
0xbf1c0ad3, /* [05058] VS.UNIFORMS[22] := -0.609540 (u5.z) */
0x08031418, /* LOAD_STATE (1) Base: 0x05060 Size: 3 Fixp: 0 */
0xbf3504f4, /* [05060] VS.UNIFORMS[24] := -0.707107 (u6.x) */
0x3f000000, /* [05064] VS.UNIFORMS[25] := 0.500000 (u6.y) */
0x3effffff, /* [05068] VS.UNIFORMS[26] := 0.500000 (u6.z) */
0x0810141c, /* LOAD_STATE (1) Base: 0x05070 Size: 16 Fixp: 0 */
0x3f3244ed, /* [05070] VS.UNIFORMS[28] := 0.696364 (u7.x) */
0x3ebd3e53, /* [05074] VS.UNIFORMS[29] := 0.369616 (u7.y) */
0x3f1d7d34, /* [05078] VS.UNIFORMS[30] := 0.615192 (u7.z) */
0x00000000, /* [0507C] VS.UNIFORMS[31] := 0.000000 (u7.w) */
0x3dfb782d, /* [05080] VS.UNIFORMS[32] := 0.122788 (u8.x) */
0x3f487f08, /* [05084] VS.UNIFORMS[33] := 0.783188 (u8.y) */
0xbf1c0ad3, /* [05088] VS.UNIFORMS[34] := -0.609540 (u8.z) */
0x00000000, /* [0508C] VS.UNIFORMS[35] := 0.000000 (u8.w) */
0xbf3504f4, /* [05090] VS.UNIFORMS[36] := -0.707107 (u9.x) */
0x3f000000, /* [05094] VS.UNIFORMS[37] := 0.500000 (u9.y) */
0x3effffff, /* [05098] VS.UNIFORMS[38] := 0.500000 (u9.z) */
0x00000000, /* [0509C] VS.UNIFORMS[39] := 0.000000 (u9.w) */
0x00000000, /* [050A0] VS.UNIFORMS[40] := 0.000000 (u10.x) */
0x00000000, /* [050A4] VS.UNIFORMS[41] := 0.000000 (u10.y) */
0xc1000000, /* [050A8] VS.UNIFORMS[42] := -8.000000 (u10.z) */
0x3f800000, /* [050AC] VS.UNIFORMS[43] := 1.000000 (u10.w) */
0x00000002, /* PAD */
0x08030180, /* LOAD_STATE (1) Base: 0x00600 Size: 3 Fixp: 0 */
0x0c003088, /* [00600] FE.VERTEX_ELEMENT_CONFIG[0] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x0,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003188, /* [00604] FE.VERTEX_ELEMENT_CONFIG[1] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x1,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003288, /* [00608] FE.VERTEX_ELEMENT_CONFIG[2] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x2,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x08010208, /* LOAD_STATE (1) Base: 0x00820 Size: 1 Fixp: 0 */
0x00020100, /* [00820] VS.INPUT[0] := I0=0,I1=1,I2=2,I3=0 */
0x080301a0, /* LOAD_STATE (1) Base: 0x00680 Size: 3 Fixp: 0 */
0x15000000, /* [00680] FE.VERTEX_STREAMS[0].BASE_ADDR := ADDR_A */
0x15000030, /* [00684] FE.VERTEX_STREAMS[1].BASE_ADDR := ADDR_R */
0x15000060, /* [00688] FE.VERTEX_STREAMS[2].BASE_ADDR := ADDR_S */
0x080301a8, /* LOAD_STATE (1) Base: 0x006A0 Size: 3 Fixp: 0 */
0x0000000c, /* [006A0] FE.VERTEX_STREAMS[0].CONTROL := 0xc */
0x0000000c, /* [006A4] FE.VERTEX_STREAMS[1].CONTROL := 0xc */
0x0000000c, /* [006A8] FE.VERTEX_STREAMS[2].CONTROL := 0xc */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x00000000, /* [00A2C] PA.W_CLIP_LIMIT := 0x0 */
0x0c020280, /* LOAD_STATE (1) Base: 0x00A00 Size: 2 Fixp: 1 */
0x00c80000, /* [00A00] PA.VIEWPORT_SCALE_X = 200.000000 */
0x00780000, /* [00A04] PA.VIEWPORT_SCALE_Y = 120.000000 */
0x00000000, /* PAD */
0x0c020283, /* LOAD_STATE (1) Base: 0x00A0C Size: 2 Fixp: 1 */
0x00c80000, /* [00A0C] PA.VIEWPORT_OFFSET_X = 200.000000 */
0x00780000, /* [00A10] PA.VIEWPORT_OFFSET_Y = 120.000000 */
0x15000000, /* PAD */
0x080102a0, /* LOAD_STATE (1) Base: 0x00A80 Size: 1 Fixp: 0 */
0x37c81905, /* [00A80] PA.VIEWPORT_UNK00A80 := 0.000024 */
0x0c0102a1, /* LOAD_STATE (1) Base: 0x00A84 Size: 1 Fixp: 1 */
0x20000000, /* [00A84] PA.VIEWPORT_UNK00A84 = 8192.000000 */
0x080102a3, /* LOAD_STATE (1) Base: 0x00A8C Size: 1 Fixp: 0 */
0x38000000, /* [00A8C] PA.VIEWPORT_UNK00A8C := 0.000031 */
0x0c040300, /* LOAD_STATE (1) Base: 0x00C00 Size: 4 Fixp: 1 */
0x00000000, /* [00C00] SE.SCISSOR_LEFT = 0.000000 */
0x00000000, /* [00C04] SE.SCISSOR_TOP = 0.000000 */
0x01901000, /* [00C08] SE.SCISSOR_RIGHT = 400.062500 */
0x00f01000, /* [00C0C] SE.SCISSOR_BOTTOM = 240.062500 */
0x00000000, /* PAD */
0x0c010308, /* LOAD_STATE (1) Base: 0x00C20 Size: 1 Fixp: 1 */
0x0190ffff, /* [00C20] SE.CLIP_RIGHT = 400.999985 */
0x0c010309, /* LOAD_STATE (1) Base: 0x00C24 Size: 1 Fixp: 1 */
0x00f0ffff, /* [00C24] SE.CLIP_BOTTOM = 240.999985 */
0x08030508, /* LOAD_STATE (1) Base: 0x01420 Size: 3 Fixp: 0 */
0x00000000, /* [01420] PE.ALPHA_OP := ALPHA_TEST=0,ALPHA_FUNC=NEVER(residue:0xfffeff0c) */
0x00000000, /* [01424] PE.ALPHA_BLEND_COLOR := B=0x0,G=0x0,R=0x0,A=0x0 */
0x00100010, /* [01428] PE.ALPHA_CONFIG := BLEND_ENABLE_COLOR=0,SRC_FUNC_COLOR=ONE,DST_FUNC_COLOR=ZERO,EQ_COLOR=ADD,BLEND_SEPARATE_ALPHA=0,SRC_FUNC_ALPHA=ONE,DST_FUNC_ALPHA=ZERO,EQ_ALPHA=ADD */
0x08010528, /* LOAD_STATE (1) Base: 0x014A0 Size: 1 Fixp: 0 */
0x0000fdff, /* [014A0] PE.STENCIL_CONFIG_EXT := UNK16=0x0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000002, /* [0380C] GL.FLUSH_CACHE := DEPTH=0,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x0801050b, /* LOAD_STATE (1) Base: 0x0142C Size: 1 Fixp: 0 */
0x00110f06, /* [0142C] PE.COLOR_FORMAT := FORMAT=A8R8G8B8,COMPONENTS=R=1,G=1,B=1,A=1,OVERWRITE=1,SUPER_TILED=1(residue:0xffcce0e0) */
0x08010518, /* LOAD_STATE (1) Base: 0x01460 Size: 1 Fixp: 0 */
0x15900000, /* [01460] PE.PIPE[0].COLOR_ADDR := ADDR_G */
0x0801050c, /* LOAD_STATE (1) Base: 0x01430 Size: 1 Fixp: 0 */
0x15900000, /* [01430] PE.COLOR_ADDR := ADDR_G */
0x0801050d, /* LOAD_STATE (1) Base: 0x01434 Size: 1 Fixp: 0 */
0x00000700, /* [01434] PE.COLOR_STRIDE := 0x700 */
0x08040500, /* LOAD_STATE (1) Base: 0x01400 Size: 4 Fixp: 0 */
0x05010701, /* [01400] PE.DEPTH_CONFIG := DEPTH_MODE=Z,DEPTH_FORMAT=D16,DEPTH_FUNC=ALWAYS,WRITE_ENABLE=0,EARLY_Z=1,ONLY_DEPTH=0,SUPER_TILED=1(residue:0xf2ccc0c4) */
0x00000000, /* [01404] PE.DEPTH_NEAR := 0.000000 */
0x3f800000, /* [01408] PE.DEPTH_FAR := 1.000000 */
0x477fff00, /* [0140C] PE.DEPTH_NORMALIZE := 65535.000000 */
0x150ca000, /* PAD */
0x08010520, /* LOAD_STATE (1) Base: 0x01480 Size: 1 Fixp: 0 */
0x15985000, /* [01480] PE.PIPE[0].DEPTH_ADDR := ADDR_I */
0x08010504, /* LOAD_STATE (1) Base: 0x01410 Size: 1 Fixp: 0 */
0x15985000, /* [01410] PE.DEPTH_ADDR := ADDR_I */
0x08010505, /* LOAD_STATE (1) Base: 0x01414 Size: 1 Fixp: 0 */
0x00000380, /* [01414] PE.DEPTH_STRIDE := 0x380 */
0x08010515, /* LOAD_STATE (1) Base: 0x01454 Size: 1 Fixp: 0 */
0x00000000, /* [01454] PE.HDEPTH_CONTROL := FORMAT=DISABLED */
0x08010282, /* LOAD_STATE (1) Base: 0x00A08 Size: 1 Fixp: 0 */
0x3f800000, /* [00A08] PA.VIEWPORT_SCALE_Z := 1.000000 */
0x08010285, /* LOAD_STATE (1) Base: 0x00A14 Size: 1 Fixp: 0 */
0x00000000, /* [00A14] PA.VIEWPORT_OFFSET_Z := 0.000000 */
0x08010507, /* LOAD_STATE (1) Base: 0x0141C Size: 1 Fixp: 0 */
0x00000000, /* [0141C] PE.STENCIL_CONFIG := MODE=DISABLED,REF_FRONT=0x0,MASK_FRONT=0x0,WRITE_MASK=0x0(residue:0x0000000c) */
0x08010e06, /* LOAD_STATE (1) Base: 0x03818 Size: 1 Fixp: 0 */
0x00000000, /* [03818] GL.MULTI_SAMPLE_CONFIG := MSAA_SAMPLES=NONE,MSAA_ENABLES=0x0,UNK12=0x0,UNK16=0x0(residue:0xfff40e04) */
0x08010286, /* LOAD_STATE (1) Base: 0x00A18 Size: 1 Fixp: 0 */
0x3f000000, /* [00A18] PA.LINE_WIDTH := 0.500000 */
0x0803028d, /* LOAD_STATE (1) Base: 0x00A34 Size: 3 Fixp: 0 */
0x00412200, /* [00A34] PA.CONFIG := POINT_SIZE_ENABLE=0,POINT_SPRITE_ENABLE=0,CULL_FACE_MODE=CCW,FILL_MODE=SOLID,SHADE_MODEL=SMOOTH,UNK22=1(residue:0xff3888c3) */
0x3f000000, /* [00A38] PA.LINE_UNK00A38 := 0.500000 */
0x3f000000, /* [00A3C] PA.LINE_UNK00A3C := 0.500000 */
0x08010e02, /* LOAD_STATE (1) Base: 0x03808 Size: 1 Fixp: 0 */
0x00000701, /* [03808] GL.SEMAPHORE_TOKEN := FROM=FE,TO=PE */
0x48000000, /* STALL (9) */
0x00000701, /* */
0x08030202, /* LOAD_STATE (1) Base: 0x00808 Size: 3 Fixp: 0 */
0x00000103, /* [00808] VS.INPUT_COUNT := COUNT=3,UNK8=1 */
0x00000006, /* [0080C] VS.TEMP_REGISTER_CONTROL := NUM_TEMPS=6 */
0x00000004, /* [00810] VS.OUTPUT[0] := O0=4,O1=0,O2=0,O3=0 */
0x08010217, /* LOAD_STATE (1) Base: 0x0085C Size: 1 Fixp: 0 */
0x00150000, /* [0085C] VS.RANGE := LOW=0x0,HIGH=0x15 */
0x0801020e, /* LOAD_STATE (1) Base: 0x00838 Size: 1 Fixp: 0 */
0x00000000, /* [00838] VS.START_PC := 0x0 */
0x08010200, /* LOAD_STATE (1) Base: 0x00800 Size: 1 Fixp: 0 */
0x00000016, /* [00800] VS.END_PC := 0x16 */
0x0801142c, /* LOAD_STATE (1) Base: 0x050B0 Size: 1 Fixp: 0 */
0x3f800000, /* [050B0] VS.UNIFORMS[44] := 1.000000 (u11.x) */
0x0801141b, /* LOAD_STATE (1) Base: 0x0506C Size: 1 Fixp: 0 */
0x00000000, /* [0506C] VS.UNIFORMS[27] := 0.000000 (u6.w) */
0x08011417, /* LOAD_STATE (1) Base: 0x0505C Size: 1 Fixp: 0 */
0x41a00000, /* [0505C] VS.UNIFORMS[23] := 20.000000 (u5.w) */
0x08011413, /* LOAD_STATE (1) Base: 0x0504C Size: 1 Fixp: 0 */
0x40000000, /* [0504C] VS.UNIFORMS[19] := 2.000000 (u4.w) */
0x08583000, /* LOAD_STATE (1) Base: 0x0C000 Size: 88 Fixp: 0 */
0x01831009, /* [0C000] SH.UNK0C000[0] := 0x1831009 */
0x00000000, /* [0C004] SH.UNK0C000[1] := 0x0 */
0x00000000, /* [0C008] SH.UNK0C000[2] := 0x0 */
0x203fc048, /* [0C00C] SH.UNK0C000[3] := 0x203fc048 */
0x02031009, /* [0C010] SH.UNK0C000[4] := 0x2031009 */
0x00000000, /* [0C014] SH.UNK0C000[5] := 0x0 */
0x00000000, /* [0C018] SH.UNK0C000[6] := 0x0 */
0x203fc058, /* [0C01C] SH.UNK0C000[7] := 0x203fc058 */
0x07841003, /* [0C020] SH.UNK0C000[8] := 0x7841003 */
0x39000800, /* [0C024] SH.UNK0C000[9] := 0x39000800 */
0x00000050, /* [0C028] SH.UNK0C000[10] := 0x50 */
0x00000000, /* [0C02C] SH.UNK0C000[11] := 0x0 */
0x07841002, /* [0C030] SH.UNK0C000[12] := 0x7841002 */
0x39001800, /* [0C034] SH.UNK0C000[13] := 0x39001800 */
0x00aa0050, /* [0C038] SH.UNK0C000[14] := 0xaa0050 */
0x00390048, /* [0C03C] SH.UNK0C000[15] := 0x390048 */
0x07841002, /* [0C040] SH.UNK0C000[16] := 0x7841002 */
0x39002800, /* [0C044] SH.UNK0C000[17] := 0x39002800 */
0x01540050, /* [0C048] SH.UNK0C000[18] := 0x1540050 */
0x00390048, /* [0C04C] SH.UNK0C000[19] := 0x390048 */
0x07841002, /* [0C050] SH.UNK0C000[20] := 0x7841002 */
0x39003800, /* [0C054] SH.UNK0C000[21] := 0x39003800 */
0x01fe0050, /* [0C058] SH.UNK0C000[22] := 0x1fe0050 */
0x00390048, /* [0C05C] SH.UNK0C000[23] := 0x390048 */
0x03851003, /* [0C060] SH.UNK0C000[24] := 0x3851003 */
0x29004800, /* [0C064] SH.UNK0C000[25] := 0x29004800 */
0x000000d0, /* [0C068] SH.UNK0C000[26] := 0xd0 */
0x00000000, /* [0C06C] SH.UNK0C000[27] := 0x0 */
0x03851002, /* [0C070] SH.UNK0C000[28] := 0x3851002 */
0x29005800, /* [0C074] SH.UNK0C000[29] := 0x29005800 */
0x00aa00d0, /* [0C078] SH.UNK0C000[30] := 0xaa00d0 */
0x00290058, /* [0C07C] SH.UNK0C000[31] := 0x290058 */
0x03811002, /* [0C080] SH.UNK0C000[32] := 0x3811002 */
0x29006800, /* [0C084] SH.UNK0C000[33] := 0x29006800 */
0x015400d0, /* [0C088] SH.UNK0C000[34] := 0x15400d0 */
0x00290058, /* [0C08C] SH.UNK0C000[35] := 0x290058 */
0x07851003, /* [0C090] SH.UNK0C000[36] := 0x7851003 */
0x39007800, /* [0C094] SH.UNK0C000[37] := 0x39007800 */
0x00000050, /* [0C098] SH.UNK0C000[38] := 0x50 */
0x00000000, /* [0C09C] SH.UNK0C000[39] := 0x0 */
0x07851002, /* [0C0A0] SH.UNK0C000[40] := 0x7851002 */
0x39008800, /* [0C0A4] SH.UNK0C000[41] := 0x39008800 */
0x00aa0050, /* [0C0A8] SH.UNK0C000[42] := 0xaa0050 */
0x00390058, /* [0C0AC] SH.UNK0C000[43] := 0x390058 */
0x07851002, /* [0C0B0] SH.UNK0C000[44] := 0x7851002 */
0x39009800, /* [0C0B4] SH.UNK0C000[45] := 0x39009800 */
0x01540050, /* [0C0B8] SH.UNK0C000[46] := 0x1540050 */
0x00390058, /* [0C0BC] SH.UNK0C000[47] := 0x390058 */
0x07801002, /* [0C0C0] SH.UNK0C000[48] := 0x7801002 */
0x3900a800, /* [0C0C4] SH.UNK0C000[49] := 0x3900a800 */
0x01fe0050, /* [0C0C8] SH.UNK0C000[50] := 0x1fe0050 */
0x00390058, /* [0C0CC] SH.UNK0C000[51] := 0x390058 */
0x0401100c, /* [0C0D0] SH.UNK0C000[52] := 0x401100c */
0x00000000, /* [0C0D4] SH.UNK0C000[53] := 0x0 */
0x00000000, /* [0C0D8] SH.UNK0C000[54] := 0x0 */
0x003fc008, /* [0C0DC] SH.UNK0C000[55] := 0x3fc008 */
0x03801002, /* [0C0E0] SH.UNK0C000[56] := 0x3801002 */
0x69000800, /* [0C0E4] SH.UNK0C000[57] := 0x69000800 */
0x01fe00c0, /* [0C0E8] SH.UNK0C000[58] := 0x1fe00c0 */
0x00290038, /* [0C0EC] SH.UNK0C000[59] := 0x290038 */
0x03831005, /* [0C0F0] SH.UNK0C000[60] := 0x3831005 */
0x29000800, /* [0C0F4] SH.UNK0C000[61] := 0x29000800 */
0x01480040, /* [0C0F8] SH.UNK0C000[62] := 0x1480040 */
0x00000000, /* [0C0FC] SH.UNK0C000[63] := 0x0 */
0x0383100d, /* [0C100] SH.UNK0C000[64] := 0x383100d */
0x00000000, /* [0C104] SH.UNK0C000[65] := 0x0 */
0x00000000, /* [0C108] SH.UNK0C000[66] := 0x0 */
0x00000038, /* [0C10C] SH.UNK0C000[67] := 0x38 */
0x03801003, /* [0C110] SH.UNK0C000[68] := 0x3801003 */
0x29000800, /* [0C114] SH.UNK0C000[69] := 0x29000800 */
0x014801c0, /* [0C118] SH.UNK0C000[70] := 0x14801c0 */
0x00000000, /* [0C11C] SH.UNK0C000[71] := 0x0 */
0x00801005, /* [0C120] SH.UNK0C000[72] := 0x801005 */
0x29001800, /* [0C124] SH.UNK0C000[73] := 0x29001800 */
0x01480040, /* [0C128] SH.UNK0C000[74] := 0x1480040 */
0x00000000, /* [0C12C] SH.UNK0C000[75] := 0x0 */
0x0080108f, /* [0C130] SH.UNK0C000[76] := 0x80108f */
0x3fc06800, /* [0C134] SH.UNK0C000[77] := 0x3fc06800 */
0x00000050, /* [0C138] SH.UNK0C000[78] := 0x50 */
0x203fc068, /* [0C13C] SH.UNK0C000[79] := 0x203fc068 */
0x03801003, /* [0C140] SH.UNK0C000[80] := 0x3801003 */
0x00000800, /* [0C144] SH.UNK0C000[81] := 0x800 */
0x01480140, /* [0C148] SH.UNK0C000[82] := 0x1480140 */
0x00000000, /* [0C14C] SH.UNK0C000[83] := 0x0 */
0x04001009, /* [0C150] SH.UNK0C000[84] := 0x4001009 */
0x00000000, /* [0C154] SH.UNK0C000[85] := 0x0 */
0x00000000, /* [0C158] SH.UNK0C000[86] := 0x0 */
0x200000b8, /* [0C15C] SH.UNK0C000[87] := 0x200000b8 */
0x00000000, /* PAD */
0x08010380, /* LOAD_STATE (1) Base: 0x00E00 Size: 1 Fixp: 0 */
0x00000001, /* [00E00] RA.CONTROL := UNK0=1,LAST_VARYING_2X=0 */
0x08010401, /* LOAD_STATE (1) Base: 0x01004 Size: 1 Fixp: 0 */
0x00000001, /* [01004] PS.OUTPUT_REG := 0x1 */
0x08010290, /* LOAD_STATE (1) Base: 0x00A40 Size: 1 Fixp: 0 */
0x00000200, /* [00A40] PA.SHADER_ATTRIBUTES[0] := UNK0=0x0,UNK8=0x2 */
0x08010e08, /* LOAD_STATE (1) Base: 0x03820 Size: 1 Fixp: 0 */
0x00000004, /* [03820] GL.VARYING_NUM_COMPONENTS := VAR0=0x4,VAR1=0x0,VAR2=0x0,VAR3=0x0,VAR4=0x0,VAR5=0x0,VAR6=0x0,VAR7=0x0 */
0x08010e0d, /* LOAD_STATE (1) Base: 0x03834 Size: 1 Fixp: 0 */
0x00040000, /* [03834] GL.UNK03834 := 0x40000 */
0x08020e0a, /* LOAD_STATE (1) Base: 0x03828 Size: 2 Fixp: 0 */
0x00000055, /* [03828] GL.VARYING_COMPONENT_USE[0] := COMP0=USED,COMP1=USED,COMP2=USED,COMP3=USED,COMP4=UNUSED,COMP5=UNUSED,COMP6=UNUSED,COMP7=UNUSED,COMP8=UNUSED,COMP9=UNUSED,COMP10=UNUSED,COMP11=UNUSED,COMP12=UNUSED,COMP13=UNUSED,COMP14=UNUSED,COMP15=UNUSED */
0x00000000, /* [0382C] GL.VARYING_COMPONENT_USE[1] := COMP0=UNUSED,COMP1=UNUSED,COMP2=UNUSED,COMP3=UNUSED,COMP4=UNUSED,COMP5=UNUSED,COMP6=UNUSED,COMP7=UNUSED,COMP8=UNUSED,COMP9=UNUSED,COMP10=UNUSED,COMP11=UNUSED,COMP12=UNUSED,COMP13=UNUSED,COMP14=UNUSED,COMP15=UNUSED */
0x00000000, /* PAD */
0x08010e0e, /* LOAD_STATE (1) Base: 0x03838 Size: 1 Fixp: 0 */
0x00000000, /* [03838] GL.UNK03838 := 0x0 */
0x08010407, /* LOAD_STATE (1) Base: 0x0101C Size: 1 Fixp: 0 */
0x01000100, /* [0101C] PS.RANGE := LOW=0x100,HIGH=0x100 */
0x08010406, /* LOAD_STATE (1) Base: 0x01018 Size: 1 Fixp: 0 */
0x00000000, /* [01018] PS.START_PC := 0x0 */
0x08010400, /* LOAD_STATE (1) Base: 0x01000 Size: 1 Fixp: 0 */
0x00000001, /* [01000] PS.END_PC := 0x1 */
0x08043400, /* LOAD_STATE (1) Base: 0x0D000 Size: 4 Fixp: 0 */
0x00000000, /* [0D000] SH.UNK0C000[1024] := 0x0 */
0x00000000, /* [0D004] SH.UNK0C000[1025] := 0x0 */
0x00000000, /* [0D008] SH.UNK0C000[1026] := 0x0 */
0x00000000, /* [0D00C] SH.UNK0C000[1027] := 0x0 */
0x00000000, /* PAD */
0x08030402, /* LOAD_STATE (1) Base: 0x01008 Size: 3 Fixp: 0 */
0x00001f02, /* [01008] PS.INPUT_COUNT := COUNT=2,UNK8=31 */
0x00000002, /* [0100C] PS.TEMP_REGISTER_CONTROL := NUM_TEMPS=2 */
0x00000002, /* [01010] PS.CONTROL := BYPASS=0,UNK1=1 */
0x0801028c, /* LOAD_STATE (1) Base: 0x00A30 Size: 1 Fixp: 0 */
0x00000100, /* [00A30] PA.ATTRIBUTE_ELEMENT_COUNT := UNK0=0x0,COUNT=0x1 */
0x08010e07, /* LOAD_STATE (1) Base: 0x0381C Size: 1 Fixp: 0 */
0x00000004, /* [0381C] GL.VARYING_TOTAL_COMPONENTS := NUM=0x4 */
0x0801020c, /* LOAD_STATE (1) Base: 0x00830 Size: 1 Fixp: 0 */
0x0f3f0582, /* [00830] VS.LOAD_BALANCING := A=0x82,B=0x5,C=0x3f,D=0xf */
0x08010201, /* LOAD_STATE (1) Base: 0x00804 Size: 1 Fixp: 0 */
0x00000002, /* [00804] VS.OUTPUT_COUNT := 2 */
0x08010e02, /* LOAD_STATE (1) Base: 0x03808 Size: 1 Fixp: 0 */
0x00000705, /* [03808] GL.SEMAPHORE_TOKEN := FROM=RA,TO=PE */
0x08010f00, /* LOAD_STATE (1) Base: 0x03C00 Size: 1 Fixp: 0 */
0x00000705, /* [03C00] GL.STALL_TOKEN := FROM=RA,TO=PE,FLIP0=0,FLIP1=0 */
0x28000000, /* DRAW_PRIMITIVES (5) */
0x00000005, /* */
0x00000000, /* */
0x00000002, /* */
0x08030180, /* LOAD_STATE (1) Base: 0x00600 Size: 3 Fixp: 0 */
0x0c003088, /* [00600] FE.VERTEX_ELEMENT_CONFIG[0] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x0,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003188, /* [00604] FE.VERTEX_ELEMENT_CONFIG[1] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x1,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003288, /* [00608] FE.VERTEX_ELEMENT_CONFIG[2] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x2,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x08010208, /* LOAD_STATE (1) Base: 0x00820 Size: 1 Fixp: 0 */
0x00020100, /* [00820] VS.INPUT[0] := I0=0,I1=1,I2=2,I3=0 */
0x080301a0, /* LOAD_STATE (1) Base: 0x00680 Size: 3 Fixp: 0 */
0x15000060, /* [00680] FE.VERTEX_STREAMS[0].BASE_ADDR := ADDR_S */
0x15000090, /* [00684] FE.VERTEX_STREAMS[1].BASE_ADDR := ADDR_T */
0x150000c0, /* [00688] FE.VERTEX_STREAMS[2].BASE_ADDR := ADDR_U */
0x080301a8, /* LOAD_STATE (1) Base: 0x006A0 Size: 3 Fixp: 0 */
0x0000000c, /* [006A0] FE.VERTEX_STREAMS[0].CONTROL := 0xc */
0x0000000c, /* [006A4] FE.VERTEX_STREAMS[1].CONTROL := 0xc */
0x0000000c, /* [006A8] FE.VERTEX_STREAMS[2].CONTROL := 0xc */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x00000000, /* [00A2C] PA.W_CLIP_LIMIT := 0x0 */
0x0801028d, /* LOAD_STATE (1) Base: 0x00A34 Size: 1 Fixp: 0 */
0x00412200, /* [00A34] PA.CONFIG := POINT_SIZE_ENABLE=0,POINT_SPRITE_ENABLE=0,CULL_FACE_MODE=CCW,FILL_MODE=SOLID,SHADE_MODEL=SMOOTH,UNK22=1(residue:0xff3888c3) */
0x28000000, /* DRAW_PRIMITIVES (5) */
0x00000005, /* */
0x00000004, /* */
0x00000002, /* */
0x08030180, /* LOAD_STATE (1) Base: 0x00600 Size: 3 Fixp: 0 */
0x0c003088, /* [00600] FE.VERTEX_ELEMENT_CONFIG[0] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x0,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003188, /* [00604] FE.VERTEX_ELEMENT_CONFIG[1] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x1,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003288, /* [00608] FE.VERTEX_ELEMENT_CONFIG[2] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x2,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x08010208, /* LOAD_STATE (1) Base: 0x00820 Size: 1 Fixp: 0 */
0x00020100, /* [00820] VS.INPUT[0] := I0=0,I1=1,I2=2,I3=0 */
0x080301a0, /* LOAD_STATE (1) Base: 0x00680 Size: 3 Fixp: 0 */
0x150000c0, /* [00680] FE.VERTEX_STREAMS[0].BASE_ADDR := ADDR_U */
0x150000f0, /* [00684] FE.VERTEX_STREAMS[1].BASE_ADDR := ADDR_V */
0x15000120, /* [00688] FE.VERTEX_STREAMS[2].BASE_ADDR := ADDR_W */
0x080301a8, /* LOAD_STATE (1) Base: 0x006A0 Size: 3 Fixp: 0 */
0x0000000c, /* [006A0] FE.VERTEX_STREAMS[0].CONTROL := 0xc */
0x0000000c, /* [006A4] FE.VERTEX_STREAMS[1].CONTROL := 0xc */
0x0000000c, /* [006A8] FE.VERTEX_STREAMS[2].CONTROL := 0xc */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x00000000, /* [00A2C] PA.W_CLIP_LIMIT := 0x0 */
0x0801028d, /* LOAD_STATE (1) Base: 0x00A34 Size: 1 Fixp: 0 */
0x00412200, /* [00A34] PA.CONFIG := POINT_SIZE_ENABLE=0,POINT_SPRITE_ENABLE=0,CULL_FACE_MODE=CCW,FILL_MODE=SOLID,SHADE_MODEL=SMOOTH,UNK22=1(residue:0xff3888c3) */
0x28000000, /* DRAW_PRIMITIVES (5) */
0x00000005, /* */
0x00000008, /* */
0x00000002, /* */
0x08030180, /* LOAD_STATE (1) Base: 0x00600 Size: 3 Fixp: 0 */
0x0c003088, /* [00600] FE.VERTEX_ELEMENT_CONFIG[0] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x0,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003188, /* [00604] FE.VERTEX_ELEMENT_CONFIG[1] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x1,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003288, /* [00608] FE.VERTEX_ELEMENT_CONFIG[2] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x2,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x08010208, /* LOAD_STATE (1) Base: 0x00820 Size: 1 Fixp: 0 */
0x00020100, /* [00820] VS.INPUT[0] := I0=0,I1=1,I2=2,I3=0 */
0x080301a0, /* LOAD_STATE (1) Base: 0x00680 Size: 3 Fixp: 0 */
0x15000120, /* [00680] FE.VERTEX_STREAMS[0].BASE_ADDR := ADDR_W */
0x15000150, /* [00684] FE.VERTEX_STREAMS[1].BASE_ADDR := ADDR_X */
0x15000180, /* [00688] FE.VERTEX_STREAMS[2].BASE_ADDR := ADDR_Y */
0x080301a8, /* LOAD_STATE (1) Base: 0x006A0 Size: 3 Fixp: 0 */
0x0000000c, /* [006A0] FE.VERTEX_STREAMS[0].CONTROL := 0xc */
0x0000000c, /* [006A4] FE.VERTEX_STREAMS[1].CONTROL := 0xc */
0x0000000c, /* [006A8] FE.VERTEX_STREAMS[2].CONTROL := 0xc */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x00000000, /* [00A2C] PA.W_CLIP_LIMIT := 0x0 */
0x0801028d, /* LOAD_STATE (1) Base: 0x00A34 Size: 1 Fixp: 0 */
0x00412200, /* [00A34] PA.CONFIG := POINT_SIZE_ENABLE=0,POINT_SPRITE_ENABLE=0,CULL_FACE_MODE=CCW,FILL_MODE=SOLID,SHADE_MODEL=SMOOTH,UNK22=1(residue:0xff3888c3) */
0x28000000, /* DRAW_PRIMITIVES (5) */
0x00000005, /* */
0x0000000c, /* */
0x00000002, /* */
0x08030180, /* LOAD_STATE (1) Base: 0x00600 Size: 3 Fixp: 0 */
0x0c003088, /* [00600] FE.VERTEX_ELEMENT_CONFIG[0] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x0,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003188, /* [00604] FE.VERTEX_ELEMENT_CONFIG[1] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x1,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003288, /* [00608] FE.VERTEX_ELEMENT_CONFIG[2] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x2,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x08010208, /* LOAD_STATE (1) Base: 0x00820 Size: 1 Fixp: 0 */
0x00020100, /* [00820] VS.INPUT[0] := I0=0,I1=1,I2=2,I3=0 */
0x080301a0, /* LOAD_STATE (1) Base: 0x00680 Size: 3 Fixp: 0 */
0x15000180, /* [00680] FE.VERTEX_STREAMS[0].BASE_ADDR := ADDR_Y */
0x150001b0, /* [00684] FE.VERTEX_STREAMS[1].BASE_ADDR := ADDR_Z */
0x150001e0, /* [00688] FE.VERTEX_STREAMS[2].BASE_ADDR := ADDR_26 */
0x080301a8, /* LOAD_STATE (1) Base: 0x006A0 Size: 3 Fixp: 0 */
0x0000000c, /* [006A0] FE.VERTEX_STREAMS[0].CONTROL := 0xc */
0x0000000c, /* [006A4] FE.VERTEX_STREAMS[1].CONTROL := 0xc */
0x0000000c, /* [006A8] FE.VERTEX_STREAMS[2].CONTROL := 0xc */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x00000000, /* [00A2C] PA.W_CLIP_LIMIT := 0x0 */
0x0801028d, /* LOAD_STATE (1) Base: 0x00A34 Size: 1 Fixp: 0 */
0x00412200, /* [00A34] PA.CONFIG := POINT_SIZE_ENABLE=0,POINT_SPRITE_ENABLE=0,CULL_FACE_MODE=CCW,FILL_MODE=SOLID,SHADE_MODEL=SMOOTH,UNK22=1(residue:0xff3888c3) */
0x28000000, /* DRAW_PRIMITIVES (5) */
0x00000005, /* */
0x00000010, /* */
0x00000002, /* */
0x08030180, /* LOAD_STATE (1) Base: 0x00600 Size: 3 Fixp: 0 */
0x0c003088, /* [00600] FE.VERTEX_ELEMENT_CONFIG[0] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x0,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003188, /* [00604] FE.VERTEX_ELEMENT_CONFIG[1] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x1,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x0c003288, /* [00608] FE.VERTEX_ELEMENT_CONFIG[2] := TYPE=FLOAT,ENDIAN=NO_SWAP,NONCONSECUTIVE=1,STREAM=0x2,NUM=0x3,NORMALIZE=OFF,START=0x0,END=0xc */
0x08010208, /* LOAD_STATE (1) Base: 0x00820 Size: 1 Fixp: 0 */
0x00020100, /* [00820] VS.INPUT[0] := I0=0,I1=1,I2=2,I3=0 */
0x080301a0, /* LOAD_STATE (1) Base: 0x00680 Size: 3 Fixp: 0 */
0x150001e0, /* [00680] FE.VERTEX_STREAMS[0].BASE_ADDR := ADDR_26 */
0x15000210, /* [00684] FE.VERTEX_STREAMS[1].BASE_ADDR := ADDR_27 */
0x15000240, /* [00688] FE.VERTEX_STREAMS[2].BASE_ADDR := ADDR_28 */
0x080301a8, /* LOAD_STATE (1) Base: 0x006A0 Size: 3 Fixp: 0 */
0x0000000c, /* [006A0] FE.VERTEX_STREAMS[0].CONTROL := 0xc */
0x0000000c, /* [006A4] FE.VERTEX_STREAMS[1].CONTROL := 0xc */
0x0000000c, /* [006A8] FE.VERTEX_STREAMS[2].CONTROL := 0xc */
0x0801028b, /* LOAD_STATE (1) Base: 0x00A2C Size: 1 Fixp: 0 */
0x00000000, /* [00A2C] PA.W_CLIP_LIMIT := 0x0 */
0x0801028d, /* LOAD_STATE (1) Base: 0x00A34 Size: 1 Fixp: 0 */
0x00412200, /* [00A34] PA.CONFIG := POINT_SIZE_ENABLE=0,POINT_SPRITE_ENABLE=0,CULL_FACE_MODE=CCW,FILL_MODE=SOLID,SHADE_MODEL=SMOOTH,UNK22=1(residue:0xff3888c3) */
0x28000000, /* DRAW_PRIMITIVES (5) */
0x00000005, /* */
0x00000014, /* */
0x00000002, /* */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003 /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
};
uint32_t cmdbuf2[] = { /* seq 89 */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010581, /* LOAD_STATE (1) Base: 0x01604 Size: 1 Fixp: 0 */
0x00004686, /* [01604] RS.CONFIG := SOURCE_FORMAT=A8R8G8B8,DOWNSAMPLE_X=0,DOWNSAMPLE_Y=0,SOURCE_TILED=1,DEST_FORMAT=A8R8G8B8,DEST_TILED=1,SWAP_RB=0,FLIP=0 */
0x08010583, /* LOAD_STATE (1) Base: 0x0160C Size: 1 Fixp: 0 */
0x80001c00, /* [0160C] RS.SOURCE_STRIDE := STRIDE=0x1c00,MULTI=0,TILING=1 */
0x08010585, /* LOAD_STATE (1) Base: 0x01614 Size: 1 Fixp: 0 */
0x80001c00, /* [01614] RS.DEST_STRIDE := STRIDE=0x1c00,MULTI=0,TILING=1 */
0x0802058c, /* LOAD_STATE (1) Base: 0x01630 Size: 2 Fixp: 0 */
0xffffffff, /* [01630] RS.DITHER[0] := 0xffffffff */
0xffffffff, /* [01634] RS.DITHER[1] := 0xffffffff */
0x00000000, /* PAD */
0x0801058f, /* LOAD_STATE (1) Base: 0x0163C Size: 1 Fixp: 0 */
0x00000000, /* [0163C] RS.CLEAR_CONTROL := BITS=0x0,MODE=DISABLED */
0x080105a8, /* LOAD_STATE (1) Base: 0x016A0 Size: 1 Fixp: 0 */
0x00000000, /* [016A0] RS.EXTRA_CONFIG := AA=0x0,ENDIAN=NO_SWAP */
0x08010582, /* LOAD_STATE (1) Base: 0x01608 Size: 1 Fixp: 0 */
0x15900000, /* [01608] RS.SOURCE_ADDR := ADDR_G */
0x08010584, /* LOAD_STATE (1) Base: 0x01610 Size: 1 Fixp: 0 */
0x15900000, /* [01610] RS.DEST_ADDR := ADDR_G */
0x08010588, /* LOAD_STATE (1) Base: 0x01620 Size: 1 Fixp: 0 */
0x010001c0, /* [01620] RS.WINDOW_SIZE := HEIGHT=256,WIDTH=448 */
0x08010580, /* LOAD_STATE (1) Base: 0x01600 Size: 1 Fixp: 0 */
0xbadabeeb /* [01600] RS.KICKER := 0xbadabeeb */
};
uint32_t cmdbuf3[] = { /* seq 91 */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x00000000, /* PAD */
0x08010594, /* LOAD_STATE (1) Base: 0x01650 Size: 1 Fixp: 0 */
0x00000001, /* [01650] RS.FLUSH_CACHE := FLUSH=1 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000002, /* [0380C] GL.FLUSH_CACHE := DEPTH=0,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x0801ffff, /* LOAD_STATE (1) Base: 0x3FFFC Size: 1 Fixp: 0 */
0x00000000, /* [3FFFC] DUMMY.DUMMY := 0x0 */
0x08010595, /* LOAD_STATE (1) Base: 0x01654 Size: 1 Fixp: 0 */
0x00000049, /* [01654] TS.MEM_CONFIG := DEPTH_FAST_CLEAR=1,COLOR_FAST_CLEAR=0,DEPTH_16BPP=1,DEPTH_AUTO_DISABLE=0,COLOR_AUTO_DISABLE=0,DEPTH_COMPRESSION=1,MSAA=0,MSAA_FORMAT=A4R4G4B4,HDEPTH=0x0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* [0380C] GL.FLUSH_CACHE := DEPTH=1,COLOR=1,TEXTURE=0,PE2D=0,TEXTUREVS=0,SHADER_L1=0,SHADER_L2=0 */
0x08010581, /* LOAD_STATE (1) Base: 0x01604 Size: 1 Fixp: 0 */
0x20000686, /* [01604] RS.CONFIG := SOURCE_FORMAT=A8R8G8B8,DOWNSAMPLE_X=0,DOWNSAMPLE_Y=0,SOURCE_TILED=1,DEST_FORMAT=A8R8G8B8,DEST_TILED=0,SWAP_RB=1,FLIP=0 */
0x08010583, /* LOAD_STATE (1) Base: 0x0160C Size: 1 Fixp: 0 */
0x80001c00, /* [0160C] RS.SOURCE_STRIDE := STRIDE=0x1c00,MULTI=0,TILING=1 */
0x08010585, /* LOAD_STATE (1) Base: 0x01614 Size: 1 Fixp: 0 */
0x00000700, /* [01614] RS.DEST_STRIDE := STRIDE=0x700,MULTI=0,TILING=0 */
0x0802058c, /* LOAD_STATE (1) Base: 0x01630 Size: 2 Fixp: 0 */
0xffffffff, /* [01630] RS.DITHER[0] := 0xffffffff */
0xffffffff, /* [01634] RS.DITHER[1] := 0xffffffff */
0x00000000, /* PAD */
0x0801058f, /* LOAD_STATE (1) Base: 0x0163C Size: 1 Fixp: 0 */
0x00000000, /* [0163C] RS.CLEAR_CONTROL := BITS=0x0,MODE=DISABLED */
0x080105a8, /* LOAD_STATE (1) Base: 0x016A0 Size: 1 Fixp: 0 */
0x00000000, /* [016A0] RS.EXTRA_CONFIG := AA=0x0,ENDIAN=NO_SWAP */
0x08010582, /* LOAD_STATE (1) Base: 0x01608 Size: 1 Fixp: 0 */
0x15900000, /* [01608] RS.SOURCE_ADDR := ADDR_G */
0x08010584, /* LOAD_STATE (1) Base: 0x01610 Size: 1 Fixp: 0 */
0x15a27c00, /* [01610] RS.DEST_ADDR := ADDR_L */
0x08010588, /* LOAD_STATE (1) Base: 0x01620 Size: 1 Fixp: 0 */
0x010001c0, /* [01620] RS.WINDOW_SIZE := HEIGHT=256,WIDTH=448 */
0x08010580, /* LOAD_STATE (1) Base: 0x01600 Size: 1 Fixp: 0 */
0xbadabeeb /* [01600] RS.KICKER := 0xbadabeeb */
};
uint32_t cmdbuf4[] = { /* seq 101 */
0x18000000, /* NOP (make space for PIPE switch) */
0x00000000,
0x18000000,
0x00000000,
0x18000000,
0x00000000,
0x18000000,
0x00000000,
/* copy pixels from render target to output bitmap */
0x08010e03, /* LOAD_STATE (1) Base: 0x0380C Size: 1 Fixp: 0 */
0x00000003, /* GLOBAL.FLUSH_CACHE := DEPTH=1,COLOR=1,3D_TEXTURE=0,2D=0,UNK4=0,SHADER_L1=0,SHADER_L2=0 */
0x08010581, /* LOAD_STATE (1) Base: 0x01604 Size: 1 Fixp: 0 */
0x00000606, /* RS.CONFIG := SOURCE_FORMAT=A8R8G8B8,UNK7=1,DEST_FORMAT=A8R8G8B8,UNK14=0,SWAP_RB=0 */
0x08010583, /* LOAD_STATE (1) Base: 0x0160C Size: 1 Fixp: 0 */
0x00000700, /* RS.SOURCE_STRIDE := 0x00000700 */
0x08010585, /* LOAD_STATE (1) Base: 0x01614 Size: 1 Fixp: 0 */
0x00000640, /* RS.DEST_STRIDE := 0x640 */
0x0801058c, /* LOAD_STATE (1) Base: 0x01630 Size: 1 Fixp: 0 */
0xffffffff, /* RS.DITHER[0] := 0xffffffff */
0x0801058d, /* LOAD_STATE (1) Base: 0x01634 Size: 1 Fixp: 0 */
0xffffffff, /* RS.DITHER[1] := 0xffffffff */
0x0801058f, /* LOAD_STATE (1) Base: 0x0163C Size: 1 Fixp: 0 */
0x00000000, /* RS.CLEAR_CONTROL := BITS=0x0,MODE=0x0 */
0x080105a8, /* LOAD_STATE (1) Base: 0x016A0 Size: 1 Fixp: 0 */
0x00000000, /* RS.EXTRA_CONFIG := AA=0x0,ENDIAN=NO_SWAP */
0x08010582, /* LOAD_STATE (1) Base: 0x01608 Size: 1 Fixp: 0 */
0x7f2c8700, /* RS.SOURCE_ADDR := *rt_physical */
0x08010584, /* LOAD_STATE (1) Base: 0x01610 Size: 1 Fixp: 0 */
0x7f338700, /* RS.DEST_ADDR := *bmp_physical */
0x08010588, /* LOAD_STATE (1) Base: 0x01620 Size: 1 Fixp: 0 */
0x00f00190, /* RS.WINDOW_SIZE := HEIGHT=240,WIDTH=400 */
0x08010580, /* LOAD_STATE (1) Base: 0x01600 Size: 1 Fixp: 0 */
0xbeebbeeb /* RS.KICKER := 0xbeebbeeb */
};
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