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-rw-r--r--gst/audioconvert/gstchannelmix.c742
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diff --git a/gst/audioconvert/gstchannelmix.c b/gst/audioconvert/gstchannelmix.c
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--- a/gst/audioconvert/gstchannelmix.c
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-/* GStreamer
- * Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
- * Copyright (C) 2008 Sebastian Dröge <slomo@circular-chaos.org>
- *
- * gstchannelmix.c: setup of channel conversion matrices
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include <math.h>
-#include <string.h>
-#include <gst/audio/multichannel.h>
-
-#include "gstchannelmix.h"
-
-/*
- * Channel matrix functions.
- */
-
-void
-gst_channel_mix_unset_matrix (AudioConvertCtx * this)
-{
- gint i;
-
- /* don't access if nothing there */
- if (!this->matrix)
- return;
-
- /* free */
- for (i = 0; i < this->in.channels; i++)
- g_free (this->matrix[i]);
- g_free (this->matrix);
-
- this->matrix = NULL;
- g_free (this->tmp);
- this->tmp = NULL;
-}
-
-/*
- * Detect and fill in identical channels. E.g.
- * forward the left/right front channels in a
- * 5.1 to 2.0 conversion.
- */
-
-static void
-gst_channel_mix_fill_identical (AudioConvertCtx * this)
-{
- gint ci, co;
-
- /* Apart from the compatible channel assignments, we can also have
- * same channel assignments. This is much simpler, we simply copy
- * the value from source to dest! */
- for (co = 0; co < this->out.channels; co++) {
- /* find a channel in input with same position */
- for (ci = 0; ci < this->in.channels; ci++) {
- if (this->in.pos[ci] == this->out.pos[co]) {
- this->matrix[ci][co] = 1.0;
- }
- }
- }
-}
-
-/*
- * Detect and fill in compatible channels. E.g.
- * forward left/right front to mono (or the other
- * way around) when going from 2.0 to 1.0.
- */
-
-static void
-gst_channel_mix_fill_compatible (AudioConvertCtx * this)
-{
- /* Conversions from one-channel to compatible two-channel configs */
- struct
- {
- GstAudioChannelPosition pos1[2];
- GstAudioChannelPosition pos2[1];
- } conv[] = {
- /* front: mono <-> stereo */
- { {
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT}, {
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO}},
- /* front center: 2 <-> 1 */
- { {
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER}, {
- GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER}},
- /* rear: 2 <-> 1 */
- { {
- GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
- GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT}, {
- GST_AUDIO_CHANNEL_POSITION_REAR_CENTER}}, { {
- GST_AUDIO_CHANNEL_POSITION_INVALID}}
- };
- gint c;
-
- /* conversions from compatible (but not the same) channel schemes */
- for (c = 0; conv[c].pos1[0] != GST_AUDIO_CHANNEL_POSITION_INVALID; c++) {
- gint pos1_0 = -1, pos1_1 = -1, pos1_2 = -1;
- gint pos2_0 = -1, pos2_1 = -1, pos2_2 = -1;
- gint n;
-
- for (n = 0; n < this->in.channels; n++) {
- if (this->in.pos[n] == conv[c].pos1[0])
- pos1_0 = n;
- else if (this->in.pos[n] == conv[c].pos1[1])
- pos1_1 = n;
- else if (this->in.pos[n] == conv[c].pos2[0])
- pos1_2 = n;
- }
- for (n = 0; n < this->out.channels; n++) {
- if (this->out.pos[n] == conv[c].pos1[0])
- pos2_0 = n;
- else if (this->out.pos[n] == conv[c].pos1[1])
- pos2_1 = n;
- else if (this->out.pos[n] == conv[c].pos2[0])
- pos2_2 = n;
- }
-
- /* The general idea here is to fill in channels from the same position
- * as good as possible. This means mixing left<->center and right<->center.
- */
-
- /* left -> center */
- if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 == -1 && pos2_2 != -1)
- this->matrix[pos1_0][pos2_2] = 1.0;
- else if (pos1_0 != -1 && pos1_2 != -1 && pos2_0 == -1 && pos2_2 != -1)
- this->matrix[pos1_0][pos2_2] = 0.5;
- else if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 != -1 && pos2_2 != -1)
- this->matrix[pos1_0][pos2_2] = 1.0;
-
- /* right -> center */
- if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 == -1 && pos2_2 != -1)
- this->matrix[pos1_1][pos2_2] = 1.0;
- else if (pos1_1 != -1 && pos1_2 != -1 && pos2_1 == -1 && pos2_2 != -1)
- this->matrix[pos1_1][pos2_2] = 0.5;
- else if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 != -1 && pos2_2 != -1)
- this->matrix[pos1_1][pos2_2] = 1.0;
-
- /* center -> left */
- if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 == -1 && pos2_0 != -1)
- this->matrix[pos1_2][pos2_0] = 1.0;
- else if (pos1_2 != -1 && pos1_0 != -1 && pos2_2 == -1 && pos2_0 != -1)
- this->matrix[pos1_2][pos2_0] = 0.5;
- else if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 != -1 && pos2_0 != -1)
- this->matrix[pos1_2][pos2_0] = 1.0;
-
- /* center -> right */
- if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 == -1 && pos2_1 != -1)
- this->matrix[pos1_2][pos2_1] = 1.0;
- else if (pos1_2 != -1 && pos1_1 != -1 && pos2_2 == -1 && pos2_1 != -1)
- this->matrix[pos1_2][pos2_1] = 0.5;
- else if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 != -1 && pos2_1 != -1)
- this->matrix[pos1_2][pos2_1] = 1.0;
- }
-}
-
-/*
- * Detect and fill in channels not handled by the
- * above two, e.g. center to left/right front in
- * 5.1 to 2.0 (or the other way around).
- *
- * Unfortunately, limited to static conversions
- * for now.
- */
-
-static void
-gst_channel_mix_detect_pos (AudioConvertFmt * caps,
- gint * f, gboolean * has_f,
- gint * c, gboolean * has_c, gint * r, gboolean * has_r,
- gint * s, gboolean * has_s, gint * b, gboolean * has_b)
-{
- gint n;
-
- for (n = 0; n < caps->channels; n++) {
- switch (caps->pos[n]) {
- case GST_AUDIO_CHANNEL_POSITION_FRONT_MONO:
- f[1] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
- f[0] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
- f[2] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER:
- c[1] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
- c[0] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
- c[2] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_CENTER:
- r[1] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
- r[0] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
- r[2] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_SIDE_LEFT:
- s[0] = n;
- *has_s = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
- s[2] = n;
- *has_s = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_LFE:
- *has_b = TRUE;
- b[1] = n;
- break;
- default:
- break;
- }
- }
-}
-
-static void
-gst_channel_mix_fill_one_other (gfloat ** matrix,
- AudioConvertFmt * from_caps, gint * from_idx,
- AudioConvertFmt * to_caps, gint * to_idx, gfloat ratio)
-{
-
- /* src & dst have center => passthrough */
- if (from_idx[1] != -1 && to_idx[1] != -1) {
- matrix[from_idx[1]][to_idx[1]] = ratio;
- }
-
- /* src & dst have left => passthrough */
- if (from_idx[0] != -1 && to_idx[0] != -1) {
- matrix[from_idx[0]][to_idx[0]] = ratio;
- }
-
- /* src & dst have right => passthrough */
- if (from_idx[2] != -1 && to_idx[2] != -1) {
- matrix[from_idx[2]][to_idx[2]] = ratio;
- }
-
- /* src has left & dst has center => put into center */
- if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
- matrix[from_idx[0]][to_idx[1]] = 0.5 * ratio;
- } else if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
- matrix[from_idx[0]][to_idx[1]] = ratio;
- }
-
- /* src has right & dst has center => put into center */
- if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
- matrix[from_idx[2]][to_idx[1]] = 0.5 * ratio;
- } else if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
- matrix[from_idx[2]][to_idx[1]] = ratio;
- }
-
- /* src has center & dst has left => passthrough */
- if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] != -1) {
- matrix[from_idx[1]][to_idx[0]] = 0.5 * ratio;
- } else if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] == -1) {
- matrix[from_idx[1]][to_idx[0]] = ratio;
- }
-
- /* src has center & dst has right => passthrough */
- if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] != -1) {
- matrix[from_idx[1]][to_idx[2]] = 0.5 * ratio;
- } else if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] == -1) {
- matrix[from_idx[1]][to_idx[2]] = ratio;
- }
-}
-
-#define RATIO_CENTER_FRONT (1.0 / sqrt (2.0))
-#define RATIO_CENTER_SIDE (1.0 / 2.0)
-#define RATIO_CENTER_REAR (1.0 / sqrt (8.0))
-
-#define RATIO_FRONT_CENTER (1.0 / sqrt (2.0))
-#define RATIO_FRONT_SIDE (1.0 / sqrt (2.0))
-#define RATIO_FRONT_REAR (1.0 / 2.0)
-
-#define RATIO_SIDE_CENTER (1.0 / 2.0)
-#define RATIO_SIDE_FRONT (1.0 / sqrt (2.0))
-#define RATIO_SIDE_REAR (1.0 / sqrt (2.0))
-
-#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
-#define RATIO_FRONT_BASS (1.0)
-#define RATIO_SIDE_BASS (1.0 / sqrt (2.0))
-#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
-
-static void
-gst_channel_mix_fill_others (AudioConvertCtx * this)
-{
- gboolean in_has_front = FALSE, out_has_front = FALSE,
- in_has_center = FALSE, out_has_center = FALSE,
- in_has_rear = FALSE, out_has_rear = FALSE,
- in_has_side = FALSE, out_has_side = FALSE,
- in_has_bass = FALSE, out_has_bass = FALSE;
- /* LEFT, RIGHT, MONO */
- gint in_f[3] = { -1, -1, -1 };
- gint out_f[3] = { -1, -1, -1 };
- /* LOC, ROC, CENTER */
- gint in_c[3] = { -1, -1, -1 };
- gint out_c[3] = { -1, -1, -1 };
- /* RLEFT, RRIGHT, RCENTER */
- gint in_r[3] = { -1, -1, -1 };
- gint out_r[3] = { -1, -1, -1 };
- /* SLEFT, INVALID, SRIGHT */
- gint in_s[3] = { -1, -1, -1 };
- gint out_s[3] = { -1, -1, -1 };
- /* INVALID, LFE, INVALID */
- gint in_b[3] = { -1, -1, -1 };
- gint out_b[3] = { -1, -1, -1 };
-
- /* First see where (if at all) the various channels from/to
- * which we want to convert are located in our matrix/array. */
- gst_channel_mix_detect_pos (&this->in,
- in_f, &in_has_front,
- in_c, &in_has_center, in_r, &in_has_rear,
- in_s, &in_has_side, in_b, &in_has_bass);
- gst_channel_mix_detect_pos (&this->out,
- out_f, &out_has_front,
- out_c, &out_has_center, out_r, &out_has_rear,
- out_s, &out_has_side, out_b, &out_has_bass);
-
- /* The general idea here is:
- * - if the source has a channel that the destination doesn't have mix
- * it into the nearest available destination channel
- * - if the destination has a channel that the source doesn't have mix
- * the nearest source channel into the destination channel
- *
- * The ratio for the mixing becomes lower as the distance between the
- * channels gets larger
- */
-
- /* center <-> front/side/rear */
- if (!in_has_center && in_has_front && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_c, RATIO_CENTER_FRONT);
- } else if (!in_has_center && !in_has_front && in_has_side && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_c, RATIO_CENTER_SIDE);
- } else if (!in_has_center && !in_has_front && !in_has_side && in_has_rear
- && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
- out_c, RATIO_CENTER_REAR);
- } else if (in_has_center && !out_has_center && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_f, RATIO_CENTER_FRONT);
- } else if (in_has_center && !out_has_center && !out_has_front && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_s, RATIO_CENTER_SIDE);
- } else if (in_has_center && !out_has_center && !out_has_front && !out_has_side
- && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
- out_r, RATIO_CENTER_REAR);
- }
-
- /* front <-> center/side/rear */
- if (!in_has_front && in_has_center && !in_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_f, RATIO_CENTER_FRONT);
- } else if (!in_has_front && !in_has_center && in_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, RATIO_FRONT_SIDE);
- } else if (!in_has_front && in_has_center && in_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_f, 0.5 * RATIO_CENTER_FRONT);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, 0.5 * RATIO_FRONT_SIDE);
- } else if (!in_has_front && !in_has_center && !in_has_side && in_has_rear
- && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
- out_f, RATIO_FRONT_REAR);
- } else if (in_has_front && out_has_center && !out_has_side && !out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_c, RATIO_CENTER_FRONT);
- } else if (in_has_front && !out_has_center && out_has_side && !out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, RATIO_FRONT_SIDE);
- } else if (in_has_front && out_has_center && out_has_side && !out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_c, 0.5 * RATIO_CENTER_FRONT);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, 0.5 * RATIO_FRONT_SIDE);
- } else if (in_has_front && !out_has_center && !out_has_side && !out_has_front
- && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_f, &this->out,
- out_r, RATIO_FRONT_REAR);
- }
-
- /* side <-> center/front/rear */
- if (!in_has_side && in_has_front && !in_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, RATIO_FRONT_SIDE);
- } else if (!in_has_side && !in_has_front && in_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_s, RATIO_SIDE_REAR);
- } else if (!in_has_side && in_has_front && in_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_s, 0.5 * RATIO_FRONT_SIDE);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_s, 0.5 * RATIO_SIDE_REAR);
- } else if (!in_has_side && !in_has_front && !in_has_rear && in_has_center
- && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
- out_s, RATIO_CENTER_SIDE);
- } else if (in_has_side && out_has_front && !out_has_rear && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, RATIO_FRONT_SIDE);
- } else if (in_has_side && !out_has_front && out_has_rear && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_r, RATIO_SIDE_REAR);
- } else if (in_has_side && out_has_front && out_has_rear && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_f, 0.5 * RATIO_FRONT_SIDE);
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_r, 0.5 * RATIO_SIDE_REAR);
- } else if (in_has_side && !out_has_front && !out_has_rear && out_has_center
- && !out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_s, &this->out,
- out_c, RATIO_CENTER_SIDE);
- }
-
- /* rear <-> center/front/side */
- if (!in_has_rear && in_has_side && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_r, RATIO_SIDE_REAR);
- } else if (!in_has_rear && !in_has_side && in_has_front && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_r, RATIO_FRONT_REAR);
- } else if (!in_has_rear && !in_has_side && !in_has_front && in_has_center
- && out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
- out_r, RATIO_CENTER_REAR);
- } else if (in_has_rear && !out_has_rear && out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_s, RATIO_SIDE_REAR);
- } else if (in_has_rear && !out_has_rear && !out_has_side && out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_f, RATIO_FRONT_REAR);
- } else if (in_has_rear && !out_has_rear && !out_has_side && !out_has_front
- && out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
- out_c, RATIO_CENTER_REAR);
- }
-
- /* bass <-> any */
- if (in_has_bass && !out_has_bass) {
- if (out_has_center) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_c, RATIO_CENTER_BASS);
- }
- if (out_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_f, RATIO_FRONT_BASS);
- }
- if (out_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_s, RATIO_SIDE_BASS);
- }
- if (out_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_b, &this->out, out_r, RATIO_REAR_BASS);
- }
- } else if (!in_has_bass && out_has_bass) {
- if (in_has_center) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_c, &this->out, out_b, RATIO_CENTER_BASS);
- }
- if (in_has_front) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_f, &this->out, out_b, RATIO_FRONT_BASS);
- }
- if (in_has_side) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_s, &this->out, out_b, RATIO_REAR_BASS);
- }
- if (in_has_rear) {
- gst_channel_mix_fill_one_other (this->matrix,
- &this->in, in_r, &this->out, out_b, RATIO_REAR_BASS);
- }
- }
-}
-
-/*
- * Normalize output values.
- */
-
-static void
-gst_channel_mix_fill_normalize (AudioConvertCtx * this)
-{
- gfloat sum, top = 0;
- gint i, j;
-
- for (j = 0; j < this->out.channels; j++) {
- /* calculate sum */
- sum = 0.0;
- for (i = 0; i < this->in.channels; i++) {
- sum += fabs (this->matrix[i][j]);
- }
- if (sum > top) {
- top = sum;
- }
- }
-
- /* normalize to this */
- if (top == 0.0)
- return;
-
- for (j = 0; j < this->out.channels; j++) {
- for (i = 0; i < this->in.channels; i++) {
- this->matrix[i][j] /= top;
- }
- }
-}
-
-static gboolean
-gst_channel_mix_fill_special (AudioConvertCtx * this)
-{
- AudioConvertFmt *in = &this->in, *out = &this->out;
-
- /* Special, standard conversions here */
-
- /* Mono<->Stereo, just a fast-path */
- if (in->channels == 2 && out->channels == 1 &&
- ((in->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
- in->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
- (in->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
- in->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
- out->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_MONO) {
- this->matrix[0][0] = 0.5;
- this->matrix[1][0] = 0.5;
- return TRUE;
- } else if (in->channels == 1 && out->channels == 2 &&
- ((out->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
- out->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
- (out->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
- out->pos[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
- in->pos[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_MONO) {
- this->matrix[0][0] = 1.0;
- this->matrix[0][1] = 1.0;
- return TRUE;
- }
-
- /* TODO: 5.1 <-> Stereo and other standard conversions */
-
- return FALSE;
-}
-
-/*
- * Automagically generate conversion matrix.
- */
-
-static void
-gst_channel_mix_fill_matrix (AudioConvertCtx * this)
-{
- if (gst_channel_mix_fill_special (this))
- return;
-
- gst_channel_mix_fill_identical (this);
-
- if (!this->in.unpositioned_layout) {
- gst_channel_mix_fill_compatible (this);
- gst_channel_mix_fill_others (this);
- gst_channel_mix_fill_normalize (this);
- }
-}
-
-/* only call after this->out and this->in are filled in */
-void
-gst_channel_mix_setup_matrix (AudioConvertCtx * this)
-{
- gint i, j;
-
- /* don't lose memory */
- gst_channel_mix_unset_matrix (this);
-
- /* temp storage */
- if (this->in.is_int || this->out.is_int) {
- this->tmp = (gpointer) g_new (gint32, this->out.channels);
- } else {
- this->tmp = (gpointer) g_new (gdouble, this->out.channels);
- }
-
- /* allocate */
- this->matrix = g_new0 (gfloat *, this->in.channels);
- for (i = 0; i < this->in.channels; i++) {
- this->matrix[i] = g_new (gfloat, this->out.channels);
- for (j = 0; j < this->out.channels; j++)
- this->matrix[i][j] = 0.;
- }
-
- /* setup the matrix' internal values */
- gst_channel_mix_fill_matrix (this);
-
-#ifndef GST_DISABLE_GST_DEBUG
- /* debug */
- {
- GString *s;
- s = g_string_new ("Matrix for");
- g_string_append_printf (s, " %d -> %d: ",
- this->in.channels, this->out.channels);
- g_string_append (s, "{");
- for (i = 0; i < this->in.channels; i++) {
- if (i != 0)
- g_string_append (s, ",");
- g_string_append (s, " {");
- for (j = 0; j < this->out.channels; j++) {
- if (j != 0)
- g_string_append (s, ",");
- g_string_append_printf (s, " %f", this->matrix[i][j]);
- }
- g_string_append (s, " }");
- }
- g_string_append (s, " }");
- GST_DEBUG ("%s", s->str);
- g_string_free (s, TRUE);
- }
-#endif
-}
-
-gboolean
-gst_channel_mix_passthrough (AudioConvertCtx * this)
-{
- gint i;
-
- /* only NxN matrices can be identities */
- if (this->in.channels != this->out.channels)
- return FALSE;
-
- /* this assumes a normalized matrix */
- for (i = 0; i < this->in.channels; i++)
- if (this->matrix[i][i] != 1.)
- return FALSE;
-
- return TRUE;
-}
-
-/* IMPORTANT: out_data == in_data is possible, make sure to not overwrite data
- * you might need later on! */
-void
-gst_channel_mix_mix_int (AudioConvertCtx * this,
- gint32 * in_data, gint32 * out_data, gint samples)
-{
- gint in, out, n;
- gint64 res;
- gboolean backwards;
- gint inchannels, outchannels;
- gint32 *tmp = (gint32 *) this->tmp;
-
- g_return_if_fail (this->matrix != NULL);
- g_return_if_fail (this->tmp != NULL);
-
- inchannels = this->in.channels;
- outchannels = this->out.channels;
- backwards = outchannels > inchannels;
-
- /* FIXME: use liboil here? */
- for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
- backwards ? n-- : n++) {
- for (out = 0; out < outchannels; out++) {
- /* convert */
- res = 0;
- for (in = 0; in < inchannels; in++) {
- res += in_data[n * inchannels + in] * this->matrix[in][out];
- }
-
- /* clip (shouldn't we use doubles instead as intermediate format?) */
- if (res < G_MININT32)
- res = G_MININT32;
- else if (res > G_MAXINT32)
- res = G_MAXINT32;
- tmp[out] = res;
- }
- memcpy (&out_data[n * outchannels], this->tmp,
- sizeof (gint32) * outchannels);
- }
-}
-
-void
-gst_channel_mix_mix_float (AudioConvertCtx * this,
- gdouble * in_data, gdouble * out_data, gint samples)
-{
- gint in, out, n;
- gdouble res;
- gboolean backwards;
- gint inchannels, outchannels;
- gdouble *tmp = (gdouble *) this->tmp;
-
- g_return_if_fail (this->matrix != NULL);
- g_return_if_fail (this->tmp != NULL);
-
- inchannels = this->in.channels;
- outchannels = this->out.channels;
- backwards = outchannels > inchannels;
-
- /* FIXME: use liboil here? */
- for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
- backwards ? n-- : n++) {
- for (out = 0; out < outchannels; out++) {
- /* convert */
- res = 0.0;
- for (in = 0; in < inchannels; in++) {
- res += in_data[n * inchannels + in] * this->matrix[in][out];
- }
-
- /* clip (shouldn't we use doubles instead as intermediate format?) */
- if (res < -1.0)
- res = -1.0;
- else if (res > 1.0)
- res = 1.0;
- tmp[out] = res;
- }
- memcpy (&out_data[n * outchannels], this->tmp,
- sizeof (gdouble) * outchannels);
- }
-}