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| author | Lucas De Marchi <lucas.demarchi@intel.com> | 2025-10-16 19:26:37 -0700 |
|---|---|---|
| committer | Lucas De Marchi <lucas.demarchi@intel.com> | 2025-10-18 19:45:13 -0700 |
| commit | 832bfaf873804d3c295977f13c01388aa97ad4ba (patch) | |
| tree | c56f730d1bd28df892d557511059422bfcd904b0 /rust/helpers/maple_tree.c | |
| parent | 90a5cf095a3298030df977f001a85eb3d3298513 (diff) | |
drm/xe/irq: Split irq mask per engine class
Each engine class has a different bitfield structure in the hw. We've
been just using a common mask for all of them, but this means that we
could inadvertently set a wrong bit in one class while enabling
something in another. Split them to make it more future proof.
Reviewed-by: Matt Roper <matthew.d.roper@intel.com>
Link: https://lore.kernel.org/r/20251016-xe3p-v3-18-3dd173a3097a@intel.com
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Diffstat (limited to 'rust/helpers/maple_tree.c')
0 files changed, 0 insertions, 0 deletions
