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authorMatthew Schwartz <matthew.schwartz@linux.dev>2025-10-20 16:09:34 -0700
committerAlex Deucher <alexander.deucher@amd.com>2025-10-28 11:01:44 -0400
commit382bd6a792836875da555fe9a2b51222b813fed1 (patch)
tree91894316a128082dbedc832e87b44ff539395e1e /scripts/lib/kdoc/kdoc_files.py
parent5d7b36d1bffce8340b37cbba95ef743ed3adaefd (diff)
drm/amd/display: Don't program BLNDGAM_MEM_PWR_FORCE when CM low-power is disabled on DCN30
Before commit 33056a97ae5e ("drm/amd/display: Remove double checks for `debug.enable_mem_low_power.bits.cm`"), dpp3_program_blnd_lut(NULL) checked the low-power debug flag before calling dpp3_power_on_blnd_lut(false). After commit 33056a97ae5e ("drm/amd/display: Remove double checks for `debug.enable_mem_low_power.bits.cm`"), dpp3_program_blnd_lut(NULL) unconditionally calls dpp3_power_on_blnd_lut(false). The BLNDGAM power helper writes BLNDGAM_MEM_PWR_FORCE when CM low-power is disabled, causing immediate SRAM power toggles instead of deferring at vupdate. This can disrupt atomic color/LUT sequencing during transitions between direct scanout and composition within gamescope's DRM backend on Steam Deck OLED. To fix this, leave the BLNDGAM power state unchanged when low-power is disabled, matching dpp3_power_on_hdr3dlut and dpp3_power_on_shaper. Fixes: 33056a97ae5e ("drm/amd/display: Remove double checks for `debug.enable_mem_low_power.bits.cm`") Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev> Reviewed-by: Harry Wentland <harry.wentland@amd.com> Reviewed-by: Mario Limonciello <mario.limonciello@amd.com> Signed-off-by: Mario Limonciello <mario.limonciello@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit 13ff4f63fcddfc84ec8632f1443936b00aa26725) Cc: stable@vger.kernel.org
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