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authorTomasz Pakuła <tomasz.pakula.oficjalny@gmail.com>2025-02-01 12:38:45 +0100
committerJiri Kosina <jkosina@suse.com>2025-02-03 15:16:55 +0100
commit37e0591fe44dce39d1ebc7a82d5b6e4dba1582eb (patch)
tree193a3038f697abafacef7c4df30dcf8dbc06770a /tools/perf/scripts/python/syscall-counts-by-pid.py
parent27c02784773a69fd896e42f3cec73be8c5c83c1f (diff)
HID: pidff: Convert infinite length from Linux API to PID standard
Software uses 0 as de-facto infinite lenght on Linux FF apis (SDL), Linux doesn't actually define anythi as of now, while USB PID defines NULL (0xffff). Most PID devices do not expect a 0-length effect and can't interpret it as infinite. This change fixes Force Feedback for most PID compliant devices. As most games depend on updating the values of already playing infinite effects, this is crucial to ensure they will actually work. Previously, users had to rely on third-party software to do this conversion and make their PID devices usable. Co-developed-by: Makarenko Oleg <oleg@makarenk.ooo> Signed-off-by: Makarenko Oleg <oleg@makarenk.ooo> Signed-off-by: Tomasz Pakuła <tomasz.pakula.oficjalny@gmail.com> Reviewed-by: Michał Kopeć <michal@nozomi.space> Reviewed-by: Paul Dino Jones <paul@spacefreak18.xyz> Tested-by: Paul Dino Jones <paul@spacefreak18.xyz> Tested-by: Cristóferson Bueno <cbueno81@gmail.com> Tested-by: Pablo Cisneros <patchkez@protonmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.com>
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