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authorBen Goz <ben.goz@amd.com>2015-05-20 18:05:44 +0300
committerOded Gabbay <oded.gabbay@gmail.com>2015-06-03 11:34:47 +0300
commitc3447e815062bb48d70a5afa0567fd6f30bc7f1b (patch)
treee4893ad147322c0f563cdd9919667920c045fa91 /tools/perf/scripts/python
parentedad40239ffcaafd7eb56e4060d472aa5af2df21 (diff)
drm/amdkfd: Enforce kill all waves on process termination
This commit makes sure that on process termination, after we're destroying all the active queues, we're killing all the existing wave front of the current process. By doing this we're making sure that if any of the CUs were blocked by infinite loop we're enforcing it to end the shader explicitly. Signed-off-by: Ben Goz <ben.goz@amd.com> Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Diffstat (limited to 'tools/perf/scripts/python')
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