diff options
| -rw-r--r-- | drivers/hid/hid-playstation.c | 256 |
1 files changed, 129 insertions, 127 deletions
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c index 87038dacebe7..63f6eb9030d1 100644 --- a/drivers/hid/hid-playstation.c +++ b/drivers/hid/hid-playstation.c @@ -1308,107 +1308,112 @@ static void dualsense_output_worker(struct work_struct *work) struct dualsense *ds = container_of(work, struct dualsense, output_worker); struct dualsense_output_report report; struct dualsense_output_report_common *common; - unsigned long flags; dualsense_init_output_report(ds, &report, ds->output_report_dmabuf); common = report.common; - spin_lock_irqsave(&ds->base.lock, flags); - - if (ds->update_rumble) { - /* Select classic rumble style haptics and enable it. */ - common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT; - if (ds->use_vibration_v2) - common->valid_flag2 |= DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2; - else - common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION; - common->motor_left = ds->motor_left; - common->motor_right = ds->motor_right; - ds->update_rumble = false; - } + scoped_guard(spinlock_irqsave, &ds->base.lock) { + if (ds->update_rumble) { + /* Select classic rumble style haptics and enable it. */ + common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT; + if (ds->use_vibration_v2) + common->valid_flag2 |= DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2; + else + common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION; + common->motor_left = ds->motor_left; + common->motor_right = ds->motor_right; + ds->update_rumble = false; + } - if (ds->update_lightbar) { - common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_LIGHTBAR_CONTROL_ENABLE; - common->lightbar_red = ds->lightbar_red; - common->lightbar_green = ds->lightbar_green; - common->lightbar_blue = ds->lightbar_blue; + if (ds->update_lightbar) { + common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_LIGHTBAR_CONTROL_ENABLE; + common->lightbar_red = ds->lightbar_red; + common->lightbar_green = ds->lightbar_green; + common->lightbar_blue = ds->lightbar_blue; - ds->update_lightbar = false; - } + ds->update_lightbar = false; + } - if (ds->update_player_leds) { - common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE; - common->player_leds = ds->player_leds_state; + if (ds->update_player_leds) { + common->valid_flag1 |= + DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE; + common->player_leds = ds->player_leds_state; - ds->update_player_leds = false; - } + ds->update_player_leds = false; + } - if (ds->plugged_state != ds->prev_plugged_state) { - u8 val = ds->plugged_state & DS_STATUS1_HP_DETECT; + if (ds->plugged_state != ds->prev_plugged_state) { + u8 val = ds->plugged_state & DS_STATUS1_HP_DETECT; - if (val != (ds->prev_plugged_state & DS_STATUS1_HP_DETECT)) { - common->valid_flag0 = DS_OUTPUT_VALID_FLAG0_AUDIO_CONTROL_ENABLE; - /* - * _--------> Output path setup in audio_flag0 - * / _------> Headphone (HP) Left channel sink - * | / _----> Headphone (HP) Right channel sink - * | | / _--> Internal Speaker (SP) sink - * | | | / - * | | | | L/R - Left/Right channel source - * 0 L-R X X - Unrouted (muted) channel source - * 1 L-L X - * 2 L-L R - * 3 X-X R - */ - if (val) { - /* Mute SP and route L+R channels to HP */ - common->audio_control = 0; - } else { - /* Mute HP and route R channel to SP */ - common->audio_control = - FIELD_PREP(DS_OUTPUT_AUDIO_FLAGS_OUTPUT_PATH_SEL, 0x3); + if (val != (ds->prev_plugged_state & DS_STATUS1_HP_DETECT)) { + common->valid_flag0 = DS_OUTPUT_VALID_FLAG0_AUDIO_CONTROL_ENABLE; /* - * Set SP hardware volume to 100%. - * Note the accepted range seems to be [0x3d..0x64] + * _--------> Output path setup in audio_flag0 + * / _------> Headphone (HP) Left channel sink + * | / _----> Headphone (HP) Right channel sink + * | | / _--> Internal Speaker (SP) sink + * | | | / + * | | | | L/R - Left/Right channel source + * 0 L-R X X - Unrouted (muted) channel source + * 1 L-L X + * 2 L-L R + * 3 X-X R */ - common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_SPEAKER_VOLUME_ENABLE; - common->speaker_volume = 0x64; - /* Set SP preamp gain to +6dB */ - common->valid_flag1 = DS_OUTPUT_VALID_FLAG1_AUDIO_CONTROL2_ENABLE; - common->audio_control2 = - FIELD_PREP(DS_OUTPUT_AUDIO_FLAGS2_SP_PREAMP_GAIN, 0x2); + if (val) { + /* Mute SP and route L+R channels to HP */ + common->audio_control = 0; + } else { + /* Mute HP and route R channel to SP */ + common->audio_control = + FIELD_PREP(DS_OUTPUT_AUDIO_FLAGS_OUTPUT_PATH_SEL, + 0x3); + /* + * Set SP hardware volume to 100%. + * Note the accepted range seems to be [0x3d..0x64] + */ + common->valid_flag0 |= + DS_OUTPUT_VALID_FLAG0_SPEAKER_VOLUME_ENABLE; + common->speaker_volume = 0x64; + /* Set SP preamp gain to +6dB */ + common->valid_flag1 = + DS_OUTPUT_VALID_FLAG1_AUDIO_CONTROL2_ENABLE; + common->audio_control2 = + FIELD_PREP(DS_OUTPUT_AUDIO_FLAGS2_SP_PREAMP_GAIN, + 0x2); + } + + input_report_switch(ds->jack, SW_HEADPHONE_INSERT, val); } - input_report_switch(ds->jack, SW_HEADPHONE_INSERT, val); + val = ds->plugged_state & DS_STATUS1_MIC_DETECT; + if (val != (ds->prev_plugged_state & DS_STATUS1_MIC_DETECT)) + input_report_switch(ds->jack, SW_MICROPHONE_INSERT, val); + + input_sync(ds->jack); + ds->prev_plugged_state = ds->plugged_state; } - val = ds->plugged_state & DS_STATUS1_MIC_DETECT; - if (val != (ds->prev_plugged_state & DS_STATUS1_MIC_DETECT)) - input_report_switch(ds->jack, SW_MICROPHONE_INSERT, val); + if (ds->update_mic_mute) { + common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_MIC_MUTE_LED_CONTROL_ENABLE; + common->mute_button_led = ds->mic_muted; - input_sync(ds->jack); - ds->prev_plugged_state = ds->plugged_state; - } - - if (ds->update_mic_mute) { - common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_MIC_MUTE_LED_CONTROL_ENABLE; - common->mute_button_led = ds->mic_muted; + if (ds->mic_muted) { + /* Disable microphone */ + common->valid_flag1 |= + DS_OUTPUT_VALID_FLAG1_POWER_SAVE_CONTROL_ENABLE; + common->power_save_control |= DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE; + } else { + /* Enable microphone */ + common->valid_flag1 |= + DS_OUTPUT_VALID_FLAG1_POWER_SAVE_CONTROL_ENABLE; + common->power_save_control &= + ~DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE; + } - if (ds->mic_muted) { - /* Disable microphone */ - common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_POWER_SAVE_CONTROL_ENABLE; - common->power_save_control |= DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE; - } else { - /* Enable microphone */ - common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_POWER_SAVE_CONTROL_ENABLE; - common->power_save_control &= ~DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE; + ds->update_mic_mute = false; } - - ds->update_mic_mute = false; } - spin_unlock_irqrestore(&ds->base.lock, flags); - dualsense_send_output_report(ds, &report); } @@ -2264,62 +2269,59 @@ static void dualshock4_output_worker(struct work_struct *work) struct dualshock4 *ds4 = container_of(work, struct dualshock4, output_worker); struct dualshock4_output_report report; struct dualshock4_output_report_common *common; - unsigned long flags; dualshock4_init_output_report(ds4, &report, ds4->output_report_dmabuf); common = report.common; - spin_lock_irqsave(&ds4->base.lock, flags); - - /* - * Some 3rd party gamepads expect updates to rumble and lightbar - * together, and setting one may cancel the other. - * - * Let's maximise compatibility by always sending rumble and lightbar - * updates together, even when only one has been scheduled, resulting - * in: - * - * ds4->valid_flag0 >= 0x03 - * - * Hopefully this will maximise compatibility with third-party pads. - * - * Any further update bits, such as 0x04 for lightbar blinking, will - * be or'd on top of this like before. - */ - if (ds4->update_rumble || ds4->update_lightbar) { - ds4->update_rumble = true; /* 0x01 */ - ds4->update_lightbar = true; /* 0x02 */ - } + scoped_guard(spinlock_irqsave, &ds4->base.lock) { + /* + * Some 3rd party gamepads expect updates to rumble and lightbar + * together, and setting one may cancel the other. + * + * Let's maximise compatibility by always sending rumble and lightbar + * updates together, even when only one has been scheduled, resulting + * in: + * + * ds4->valid_flag0 >= 0x03 + * + * Hopefully this will maximise compatibility with third-party pads. + * + * Any further update bits, such as 0x04 for lightbar blinking, will + * be or'd on top of this like before. + */ + if (ds4->update_rumble || ds4->update_lightbar) { + ds4->update_rumble = true; /* 0x01 */ + ds4->update_lightbar = true; /* 0x02 */ + } - if (ds4->update_rumble) { - /* Select classic rumble style haptics and enable it. */ - common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR; - common->motor_left = ds4->motor_left; - common->motor_right = ds4->motor_right; - ds4->update_rumble = false; - } + if (ds4->update_rumble) { + /* Select classic rumble style haptics and enable it. */ + common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR; + common->motor_left = ds4->motor_left; + common->motor_right = ds4->motor_right; + ds4->update_rumble = false; + } - if (ds4->update_lightbar) { - common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_LED; - /* Compatible behavior with hid-sony, which used a dummy global LED to - * allow enabling/disabling the lightbar. The global LED maps to - * lightbar_enabled. - */ - common->lightbar_red = ds4->lightbar_enabled ? ds4->lightbar_red : 0; - common->lightbar_green = ds4->lightbar_enabled ? ds4->lightbar_green : 0; - common->lightbar_blue = ds4->lightbar_enabled ? ds4->lightbar_blue : 0; - ds4->update_lightbar = false; - } + if (ds4->update_lightbar) { + common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_LED; + /* Compatible behavior with hid-sony, which used a dummy global LED to + * allow enabling/disabling the lightbar. The global LED maps to + * lightbar_enabled. + */ + common->lightbar_red = ds4->lightbar_enabled ? ds4->lightbar_red : 0; + common->lightbar_green = ds4->lightbar_enabled ? ds4->lightbar_green : 0; + common->lightbar_blue = ds4->lightbar_enabled ? ds4->lightbar_blue : 0; + ds4->update_lightbar = false; + } - if (ds4->update_lightbar_blink) { - common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_LED_BLINK; - common->lightbar_blink_on = ds4->lightbar_blink_on; - common->lightbar_blink_off = ds4->lightbar_blink_off; - ds4->update_lightbar_blink = false; + if (ds4->update_lightbar_blink) { + common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_LED_BLINK; + common->lightbar_blink_on = ds4->lightbar_blink_on; + common->lightbar_blink_off = ds4->lightbar_blink_off; + ds4->update_lightbar_blink = false; + } } - spin_unlock_irqrestore(&ds4->base.lock, flags); - /* Bluetooth packets need additional flags as well as a CRC in the last 4 bytes. */ if (report.bt) { u32 crc; |
