summaryrefslogtreecommitdiff
path: root/Documentation/gpu/amdgpu/amdgpu-glossary.rst
diff options
context:
space:
mode:
Diffstat (limited to 'Documentation/gpu/amdgpu/amdgpu-glossary.rst')
-rw-r--r--Documentation/gpu/amdgpu/amdgpu-glossary.rst75
1 files changed, 75 insertions, 0 deletions
diff --git a/Documentation/gpu/amdgpu/amdgpu-glossary.rst b/Documentation/gpu/amdgpu/amdgpu-glossary.rst
index 1e9283e076ba..30812d9d53c6 100644
--- a/Documentation/gpu/amdgpu/amdgpu-glossary.rst
+++ b/Documentation/gpu/amdgpu/amdgpu-glossary.rst
@@ -12,18 +12,39 @@ we have a dedicated glossary for Display Core at
The number of CUs that are active on the system. The number of active
CUs may be less than SE * SH * CU depending on the board configuration.
+ BACO
+ Bus Alive, Chip Off
+
+ BOCO
+ Bus Off, Chip Off
+
CE
Constant Engine
+ CIK
+ Sea Islands
+
+ CB
+ Color Buffer
+
CP
Command Processor
CPLIB
Content Protection Library
+ CS
+ Command Submission
+
+ CSB
+ Clear State Indirect Buffer
+
CU
Compute Unit
+ DB
+ Depth Buffer
+
DFS
Digital Frequency Synthesizer
@@ -33,6 +54,9 @@ we have a dedicated glossary for Display Core at
EOP
End Of Pipe/Pipeline
+ FLR
+ Function Level Reset
+
GART
Graphics Address Remapping Table. This is the name we use for the GPUVM
page table used by the GPU kernel driver. It remaps system resources
@@ -45,6 +69,12 @@ we have a dedicated glossary for Display Core at
GC
Graphics and Compute
+ GDS
+ Global Data Share
+
+ GE
+ Geometry Engine
+
GMC
Graphic Memory Controller
@@ -80,6 +110,9 @@ we have a dedicated glossary for Display Core at
KCQ
Kernel Compute Queue
+ KFD
+ Kernel Fusion Driver
+
KGQ
Kernel Graphics Queue
@@ -89,6 +122,9 @@ we have a dedicated glossary for Display Core at
MC
Memory Controller
+ MCBP
+ Mid Command Buffer Preemption
+
ME
MicroEngine (Graphics)
@@ -104,6 +140,9 @@ we have a dedicated glossary for Display Core at
MQD
Memory Queue Descriptor
+ PA
+ Primitive Assembler / Physical Address
+
PFP
Pre-Fetch Parser (Graphics)
@@ -113,24 +152,39 @@ we have a dedicated glossary for Display Core at
PSP
Platform Security Processor
+ RB
+ Render Backends. Some people called it ROPs.
+
RLC
RunList Controller. This name is a remnant of past ages and doesn't have
much meaning today. It's a group of general-purpose helper engines for
the GFX block. It's involved in GFX power management and SR-IOV, among
other things.
+ SC
+ Scan Converter
+
SDMA
System DMA
SE
Shader Engine
+ SGPR
+ Scalar General-Purpose Registers
+
SH
SHader array
+ SI
+ Southern Islands
+
SMU/SMC
System Management Unit / System Management Controller
+ SPI (AMDGPU)
+ Shader Processor Input
+
SRLC
Save/Restore List Control
@@ -143,12 +197,21 @@ we have a dedicated glossary for Display Core at
SS
Spread Spectrum
+ SX
+ Shader Export
+
TA
Trusted Application
+ TC
+ Texture Cache
+
TOC
Table of Contents
+ UMSCH
+ User Mode Scheduler
+
UVD
Unified Video Decoder
@@ -158,5 +221,17 @@ we have a dedicated glossary for Display Core at
VCN
Video Codec Next
+ VGPR
+ Vector General-Purpose Registers
+
+ VMID
+ Virtual Memory ID
+
VPE
Video Processing Engine
+
+ XCC
+ Accelerator Core Complex
+
+ XCP
+ Accelerator Core Partition