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Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r--include/drm/gpu_scheduler.h290
1 files changed, 161 insertions, 129 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 95e17504e46a..1a7e377d4cbb 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -71,12 +71,6 @@ enum drm_sched_priority {
DRM_SCHED_PRIORITY_COUNT
};
-/* Used to choose between FIFO and RR job-scheduling */
-extern int drm_sched_policy;
-
-#define DRM_SCHED_POLICY_RR 0
-#define DRM_SCHED_POLICY_FIFO 1
-
/**
* struct drm_sched_entity - A wrapper around a job queue (typically
* attached to the DRM file_priv).
@@ -338,8 +332,14 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
* to schedule the job.
*/
struct drm_sched_job {
- struct spsc_node queue_node;
- struct list_head list;
+ u64 id;
+
+ /**
+ * @submit_ts:
+ *
+ * When the job was pushed into the entity queue.
+ */
+ ktime_t submit_ts;
/**
* @sched:
@@ -349,24 +349,30 @@ struct drm_sched_job {
* has finished.
*/
struct drm_gpu_scheduler *sched;
+
struct drm_sched_fence *s_fence;
+ struct drm_sched_entity *entity;
+ enum drm_sched_priority s_priority;
u32 credits;
+ /** @last_dependency: tracks @dependencies as they signal */
+ unsigned int last_dependency;
+ atomic_t karma;
+
+ struct spsc_node queue_node;
+ struct list_head list;
/*
* work is used only after finish_cb has been used and will not be
* accessed anymore.
*/
union {
- struct dma_fence_cb finish_cb;
- struct work_struct work;
+ struct dma_fence_cb finish_cb;
+ struct work_struct work;
};
- uint64_t id;
- atomic_t karma;
- enum drm_sched_priority s_priority;
- struct drm_sched_entity *entity;
struct dma_fence_cb cb;
+
/**
* @dependencies:
*
@@ -375,26 +381,17 @@ struct drm_sched_job {
* drm_sched_job_add_implicit_dependencies().
*/
struct xarray dependencies;
-
- /** @last_dependency: tracks @dependencies as they signal */
- unsigned long last_dependency;
-
- /**
- * @submit_ts:
- *
- * When the job was pushed into the entity queue.
- */
- ktime_t submit_ts;
};
-static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
- int threshold)
-{
- return s_job && atomic_inc_return(&s_job->karma) > threshold;
-}
-
+/**
+ * enum drm_gpu_sched_stat - the scheduler's status
+ *
+ * @DRM_GPU_SCHED_STAT_NONE: Reserved. Do not use.
+ * @DRM_GPU_SCHED_STAT_NOMINAL: Operation succeeded.
+ * @DRM_GPU_SCHED_STAT_ENODEV: Error: Device is not available anymore.
+ */
enum drm_gpu_sched_stat {
- DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
+ DRM_GPU_SCHED_STAT_NONE,
DRM_GPU_SCHED_STAT_NOMINAL,
DRM_GPU_SCHED_STAT_ENODEV,
};
@@ -420,10 +417,36 @@ struct drm_sched_backend_ops {
struct drm_sched_entity *s_entity);
/**
- * @run_job: Called to execute the job once all of the dependencies
- * have been resolved. This may be called multiple times, if
- * timedout_job() has happened and drm_sched_job_recovery()
- * decides to try it again.
+ * @run_job: Called to execute the job once all of the dependencies
+ * have been resolved.
+ *
+ * @sched_job: the job to run
+ *
+ * The deprecated drm_sched_resubmit_jobs() (called by &struct
+ * drm_sched_backend_ops.timedout_job) can invoke this again with the
+ * same parameters. Using this is discouraged because it violates
+ * dma_fence rules, notably dma_fence_init() has to be called on
+ * already initialized fences for a second time. Moreover, this is
+ * dangerous because attempts to allocate memory might deadlock with
+ * memory management code waiting for the reset to complete.
+ *
+ * TODO: Document what drivers should do / use instead.
+ *
+ * This method is called in a workqueue context - either from the
+ * submit_wq the driver passed through drm_sched_init(), or, if the
+ * driver passed NULL, a separate, ordered workqueue the scheduler
+ * allocated.
+ *
+ * Note that the scheduler expects to 'inherit' its own reference to
+ * this fence from the callback. It does not invoke an extra
+ * dma_fence_get() on it. Consequently, this callback must take a
+ * reference for the scheduler, and additional ones for the driver's
+ * respective needs.
+ *
+ * Return:
+ * * On success: dma_fence the driver must signal once the hardware has
+ * completed the job ("hardware fence").
+ * * On failure: NULL or an ERR_PTR.
*/
struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
@@ -431,43 +454,52 @@ struct drm_sched_backend_ops {
* @timedout_job: Called when a job has taken too long to execute,
* to trigger GPU recovery.
*
- * This method is called in a workqueue context.
+ * @sched_job: The job that has timed out
+ *
+ * Drivers typically issue a reset to recover from GPU hangs.
+ * This procedure looks very different depending on whether a firmware
+ * or a hardware scheduler is being used.
+ *
+ * For a FIRMWARE SCHEDULER, each ring has one scheduler, and each
+ * scheduler has one entity. Hence, the steps taken typically look as
+ * follows:
+ *
+ * 1. Stop the scheduler using drm_sched_stop(). This will pause the
+ * scheduler workqueues and cancel the timeout work, guaranteeing
+ * that nothing is queued while the ring is being removed.
+ * 2. Remove the ring. The firmware will make sure that the
+ * corresponding parts of the hardware are resetted, and that other
+ * rings are not impacted.
+ * 3. Kill the entity and the associated scheduler.
+ *
*
- * Drivers typically issue a reset to recover from GPU hangs, and this
- * procedure usually follows the following workflow:
+ * For a HARDWARE SCHEDULER, a scheduler instance schedules jobs from
+ * one or more entities to one ring. This implies that all entities
+ * associated with the affected scheduler cannot be torn down, because
+ * this would effectively also affect innocent userspace processes which
+ * did not submit faulty jobs (for example).
*
- * 1. Stop the scheduler using drm_sched_stop(). This will park the
- * scheduler thread and cancel the timeout work, guaranteeing that
- * nothing is queued while we reset the hardware queue
- * 2. Try to gracefully stop non-faulty jobs (optional)
- * 3. Issue a GPU reset (driver-specific)
- * 4. Re-submit jobs using drm_sched_resubmit_jobs()
- * 5. Restart the scheduler using drm_sched_start(). At that point, new
- * jobs can be queued, and the scheduler thread is unblocked
+ * Consequently, the procedure to recover with a hardware scheduler
+ * should look like this:
+ *
+ * 1. Stop all schedulers impacted by the reset using drm_sched_stop().
+ * 2. Kill the entity the faulty job stems from.
+ * 3. Issue a GPU reset on all faulty rings (driver-specific).
+ * 4. Re-submit jobs on all schedulers impacted by re-submitting them to
+ * the entities which are still alive.
+ * 5. Restart all schedulers that were stopped in step #1 using
+ * drm_sched_start().
*
* Note that some GPUs have distinct hardware queues but need to reset
* the GPU globally, which requires extra synchronization between the
- * timeout handler of the different &drm_gpu_scheduler. One way to
- * achieve this synchronization is to create an ordered workqueue
- * (using alloc_ordered_workqueue()) at the driver level, and pass this
- * queue to drm_sched_init(), to guarantee that timeout handlers are
- * executed sequentially. The above workflow needs to be slightly
- * adjusted in that case:
- *
- * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
- * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
- * the reset (optional)
- * 3. Issue a GPU reset on all faulty queues (driver-specific)
- * 4. Re-submit jobs on all schedulers impacted by the reset using
- * drm_sched_resubmit_jobs()
- * 5. Restart all schedulers that were stopped in step #1 using
- * drm_sched_start()
+ * timeout handlers of different schedulers. One way to achieve this
+ * synchronization is to create an ordered workqueue (using
+ * alloc_ordered_workqueue()) at the driver level, and pass this queue
+ * as drm_sched_init()'s @timeout_wq parameter. This will guarantee
+ * that timeout handlers are executed sequentially.
*
- * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
- * and the underlying driver has started or completed recovery.
+ * Return: The scheduler's status, defined by &enum drm_gpu_sched_stat
*
- * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
- * available, i.e. has been unplugged.
*/
enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
@@ -476,19 +508,6 @@ struct drm_sched_backend_ops {
* and it's time to clean it up.
*/
void (*free_job)(struct drm_sched_job *sched_job);
-
- /**
- * @update_job_credits: Called when the scheduler is considering this
- * job for execution.
- *
- * This callback returns the number of credits the job would take if
- * pushed to the hardware. Drivers may use this to dynamically update
- * the job's credit count. For instance, deduct the number of credits
- * for already signalled native fences.
- *
- * This callback is optional.
- */
- u32 (*update_job_credits)(struct drm_sched_job *sched_job);
};
/**
@@ -553,18 +572,66 @@ struct drm_gpu_scheduler {
struct device *dev;
};
+/**
+ * struct drm_sched_init_args - parameters for initializing a DRM GPU scheduler
+ *
+ * @ops: backend operations provided by the driver
+ * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
+ * allocated and used.
+ * @num_rqs: Number of run-queues. This may be at most DRM_SCHED_PRIORITY_COUNT,
+ * as there's usually one run-queue per priority, but may be less.
+ * @credit_limit: the number of credits this scheduler can hold from all jobs
+ * @hang_limit: number of times to allow a job to hang before dropping it.
+ * This mechanism is DEPRECATED. Set it to 0.
+ * @timeout: timeout value in jiffies for submitted jobs.
+ * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is used.
+ * @score: score atomic shared with other schedulers. May be NULL.
+ * @name: name (typically the driver's name). Used for debugging
+ * @dev: associated device. Used for debugging
+ */
+struct drm_sched_init_args {
+ const struct drm_sched_backend_ops *ops;
+ struct workqueue_struct *submit_wq;
+ struct workqueue_struct *timeout_wq;
+ u32 num_rqs;
+ u32 credit_limit;
+ unsigned int hang_limit;
+ long timeout;
+ atomic_t *score;
+ const char *name;
+ struct device *dev;
+};
+
+/* Scheduler operations */
+
int drm_sched_init(struct drm_gpu_scheduler *sched,
- const struct drm_sched_backend_ops *ops,
- struct workqueue_struct *submit_wq,
- u32 num_rqs, u32 credit_limit, unsigned int hang_limit,
- long timeout, struct workqueue_struct *timeout_wq,
- atomic_t *score, const char *name, struct device *dev);
+ const struct drm_sched_init_args *args);
void drm_sched_fini(struct drm_gpu_scheduler *sched);
+
+unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
+void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
+ unsigned long remaining);
+void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched);
+bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched);
+void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched);
+void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched);
+void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
+void drm_sched_start(struct drm_gpu_scheduler *sched, int errno);
+void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
+void drm_sched_fault(struct drm_gpu_scheduler *sched);
+
+struct drm_gpu_scheduler *
+drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
+ unsigned int num_sched_list);
+
+/* Jobs */
+
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
u32 credits, void *owner);
void drm_sched_job_arm(struct drm_sched_job *job);
+void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
int drm_sched_job_add_dependency(struct drm_sched_job *job,
struct dma_fence *fence);
int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job,
@@ -577,35 +644,18 @@ int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job,
int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
struct drm_gem_object *obj,
bool write);
-
-
-void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
- struct drm_gpu_scheduler **sched_list,
- unsigned int num_sched_list);
-
-void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched);
+bool drm_sched_job_has_dependency(struct drm_sched_job *job,
+ struct dma_fence *fence);
void drm_sched_job_cleanup(struct drm_sched_job *job);
-void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
-bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched);
-void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched);
-void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched);
-void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
-void drm_sched_start(struct drm_gpu_scheduler *sched, int errno);
-void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
void drm_sched_increase_karma(struct drm_sched_job *bad);
-void drm_sched_reset_karma(struct drm_sched_job *bad);
-void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
-bool drm_sched_dependency_optimized(struct dma_fence* fence,
- struct drm_sched_entity *entity);
-void drm_sched_fault(struct drm_gpu_scheduler *sched);
-void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity);
-void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
- struct drm_sched_entity *entity);
+static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
+ int threshold)
+{
+ return s_job && atomic_inc_return(&s_job->karma) > threshold;
+}
-void drm_sched_rq_update_fifo_locked(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq, ktime_t ts);
+/* Entities */
int drm_sched_entity_init(struct drm_sched_entity *entity,
enum drm_sched_priority priority,
@@ -615,29 +665,11 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
-void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
-struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
-void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
enum drm_sched_priority priority);
-bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
int drm_sched_entity_error(struct drm_sched_entity *entity);
-
-struct drm_sched_fence *drm_sched_fence_alloc(
- struct drm_sched_entity *s_entity, void *owner);
-void drm_sched_fence_init(struct drm_sched_fence *fence,
- struct drm_sched_entity *entity);
-void drm_sched_fence_free(struct drm_sched_fence *fence);
-
-void drm_sched_fence_scheduled(struct drm_sched_fence *fence,
- struct dma_fence *parent);
-void drm_sched_fence_finished(struct drm_sched_fence *fence, int result);
-
-unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
-void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
- unsigned long remaining);
-struct drm_gpu_scheduler *
-drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
- unsigned int num_sched_list);
+void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
+ struct drm_gpu_scheduler **sched_list,
+ unsigned int num_sched_list);
#endif