summaryrefslogtreecommitdiff
path: root/src/send.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/send.c')
-rw-r--r--src/send.c1111
1 files changed, 1111 insertions, 0 deletions
diff --git a/src/send.c b/src/send.c
new file mode 100644
index 0000000..afa684e
--- /dev/null
+++ b/src/send.c
@@ -0,0 +1,1111 @@
+/*
+ * ircd-hybrid: an advanced Internet Relay Chat Daemon(ircd).
+ * send.c: Functions for sending messages.
+ *
+ * Copyright (C) 2002 by the past and present ircd coders, and others.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+ * USA
+ *
+ * $Id$
+ */
+
+#include "stdinc.h"
+#include "list.h"
+#include "send.h"
+#include "channel.h"
+#include "client.h"
+#include "dbuf.h"
+#include "irc_string.h"
+#include "ircd.h"
+#include "numeric.h"
+#include "fdlist.h"
+#include "s_bsd.h"
+#include "s_serv.h"
+#include "sprintf_irc.h"
+#include "conf.h"
+#include "log.h"
+#include "memory.h"
+#include "hook.h"
+#include "packet.h"
+
+
+struct Callback *iosend_cb = NULL;
+static unsigned int current_serial = 0;
+
+
+/* send_format()
+ *
+ * inputs - buffer to format into
+ * - size of the buffer
+ * - format pattern to use
+ * - var args
+ * output - number of bytes formatted output
+ * side effects - modifies sendbuf
+ */
+static inline int
+send_format(char *lsendbuf, int bufsize, const char *pattern, va_list args)
+{
+ int len;
+
+ /*
+ * from rfc1459
+ *
+ * IRC messages are always lines of characters terminated with a CR-LF
+ * (Carriage Return - Line Feed) pair, and these messages shall not
+ * exceed 512 characters in length, counting all characters
+ * including the trailing CR-LF.
+ * Thus, there are 510 characters maximum allowed
+ * for the command and its parameters. There is no provision for
+ * continuation message lines. See section 7 for more details about
+ * current implementations.
+ */
+ len = vsnprintf(lsendbuf, bufsize - 1, pattern, args);
+ if (len > bufsize - 2)
+ len = bufsize - 2; /* required by some versions of vsnprintf */
+
+ lsendbuf[len++] = '\r';
+ lsendbuf[len++] = '\n';
+ return len;
+}
+
+/*
+ * iosend_default - append a packet to the client's sendq.
+ */
+void *
+iosend_default(va_list args)
+{
+ struct Client *to = va_arg(args, struct Client *);
+ int length = va_arg(args, int);
+ char *buf = va_arg(args, char *);
+
+ dbuf_put(&to->localClient->buf_sendq, buf, length);
+ return NULL;
+}
+
+/*
+ ** send_message
+ ** Internal utility which appends given buffer to the sockets
+ ** sendq.
+ */
+static void
+send_message(struct Client *to, char *buf, int len)
+{
+ assert(!IsMe(to));
+ assert(to != &me);
+
+ if (dbuf_length(&to->localClient->buf_sendq) + len > get_sendq(to))
+ {
+ if (IsServer(to))
+ sendto_realops_flags(UMODE_ALL, L_ALL,
+ "Max SendQ limit exceeded for %s: %lu > %lu",
+ get_client_name(to, HIDE_IP),
+ (unsigned long)(dbuf_length(&to->localClient->buf_sendq) + len),
+ get_sendq(to));
+ if (IsClient(to))
+ SetSendQExceeded(to);
+ dead_link_on_write(to, 0);
+ return;
+ }
+
+ execute_callback(iosend_cb, to, len, buf);
+
+ /*
+ ** Update statistics. The following is slightly incorrect
+ ** because it counts messages even if queued, but bytes
+ ** only really sent. Queued bytes get updated in SendQueued.
+ */
+ ++to->localClient->send.messages;
+ ++me.localClient->send.messages;
+
+ if (dbuf_length(&to->localClient->buf_sendq) >
+ (IsServer(to) ? (unsigned int) 1024 : (unsigned int) 4096))
+ send_queued_write(to);
+}
+
+/* send_message_remote()
+ *
+ * inputs - pointer to client from message is being sent
+ * - pointer to client to send to
+ * - pointer to preformatted buffer
+ * - length of input buffer
+ * output - none
+ * side effects - Despite the function name, this only sends to directly
+ * connected clients.
+ *
+ */
+static void
+send_message_remote(struct Client *to, struct Client *from,
+ char *buf, int len)
+{
+ if (!MyConnect(to))
+ {
+ sendto_realops_flags(UMODE_ALL, L_ALL,
+ "server send message to %s [%s] dropped from %s(Not local server)",
+ to->name, to->from->name, from->name);
+ return;
+ }
+
+ /* Optimize by checking if (from && to) before everything */
+ /* we set to->from up there.. */
+
+ if (!MyClient(from) && IsClient(to) && (to == from->from))
+ {
+ if (IsServer(from))
+ {
+ sendto_realops_flags(UMODE_ALL, L_ALL,
+ "Send message to %s [%s] dropped from %s(Fake Dir)",
+ to->name, to->from->name, from->name);
+ return;
+ }
+
+ sendto_realops_flags(UMODE_ALL, L_ALL,
+ "Ghosted: %s[%s@%s] from %s[%s@%s] (%s)",
+ to->name, to->username, to->host,
+ from->name, from->username, from->host,
+ to->from->name);
+
+ sendto_server(NULL, CAP_TS6, NOCAPS,
+ ":%s KILL %s :%s (%s[%s@%s] Ghosted %s)",
+ me.id, to->name, me.name, to->name,
+ to->username, to->host, to->from->name);
+ sendto_server(NULL, NOCAPS, CAP_TS6,
+ ":%s KILL %s :%s (%s[%s@%s] Ghosted %s)",
+ me.name, to->name, me.name, to->name,
+ to->username, to->host, to->from->name);
+
+ AddFlag(to, FLAGS_KILLED);
+
+ if (IsClient(from))
+ sendto_one(from, form_str(ERR_GHOSTEDCLIENT),
+ me.name, from->name, to->name, to->username,
+ to->host, to->from);
+
+ exit_client(to, &me, "Ghosted client");
+
+ return;
+ }
+
+ send_message(to, buf, len);
+}
+
+/*
+ ** sendq_unblocked
+ ** Called when a socket is ready for writing.
+ */
+void
+sendq_unblocked(fde_t *fd, struct Client *client_p)
+{
+ ClearSendqBlocked(client_p);
+ /* let send_queued_write be executed by send_queued_all */
+
+#ifdef HAVE_LIBCRYPTO
+ if (fd->flags.pending_read)
+ {
+ fd->flags.pending_read = 0;
+ read_packet(fd, client_p);
+ }
+#endif
+}
+
+/*
+ ** send_queued_write
+ ** This is called when there is a chance that some output would
+ ** be possible. This attempts to empty the send queue as far as
+ ** possible, and then if any data is left, a write is rescheduled.
+ */
+void
+send_queued_write(struct Client *to)
+{
+ int retlen;
+ struct dbuf_block *first;
+
+ /*
+ ** Once socket is marked dead, we cannot start writing to it,
+ ** even if the error is removed...
+ */
+ if (IsDead(to) || IsSendqBlocked(to))
+ return; /* no use calling send() now */
+
+ /* Next, lets try to write some data */
+
+ if (dbuf_length(&to->localClient->buf_sendq))
+ {
+ do {
+ first = to->localClient->buf_sendq.blocks.head->data;
+
+#ifdef HAVE_LIBCRYPTO
+ if (to->localClient->fd.ssl)
+ {
+ retlen = SSL_write(to->localClient->fd.ssl, first->data, first->size);
+
+ /* translate openssl error codes, sigh */
+ if (retlen < 0)
+ switch (SSL_get_error(to->localClient->fd.ssl, retlen))
+ {
+ case SSL_ERROR_WANT_READ:
+ return; /* retry later, don't register for write events */
+
+ case SSL_ERROR_WANT_WRITE:
+ errno = EWOULDBLOCK;
+ case SSL_ERROR_SYSCALL:
+ break;
+ case SSL_ERROR_SSL:
+ if (errno == EAGAIN)
+ break;
+ default:
+ retlen = errno = 0; /* either an SSL-specific error or EOF */
+ }
+ }
+ else
+#endif
+ retlen = send(to->localClient->fd.fd, first->data, first->size, 0);
+
+ if (retlen <= 0)
+ break;
+
+ dbuf_delete(&to->localClient->buf_sendq, retlen);
+
+ /* We have some data written .. update counters */
+ to->localClient->send.bytes += retlen;
+ me.localClient->send.bytes += retlen;
+ } while (dbuf_length(&to->localClient->buf_sendq));
+
+ if ((retlen < 0) && (ignoreErrno(errno)))
+ {
+ /* we have a non-fatal error, reschedule a write */
+ SetSendqBlocked(to);
+ comm_setselect(&to->localClient->fd, COMM_SELECT_WRITE,
+ (PF *)sendq_unblocked, (void *)to, 0);
+ }
+ else if (retlen <= 0)
+ {
+ dead_link_on_write(to, errno);
+ return;
+ }
+ }
+}
+
+/* send_queued_all()
+ *
+ * input - NONE
+ * output - NONE
+ * side effects - try to flush sendq of each client
+ */
+void
+send_queued_all(void)
+{
+ dlink_node *ptr;
+
+ /* Servers are processed first, mainly because this can generate
+ * a notice to opers, which is to be delivered by this function.
+ */
+ DLINK_FOREACH(ptr, serv_list.head)
+ send_queued_write((struct Client *) ptr->data);
+
+ DLINK_FOREACH(ptr, unknown_list.head)
+ send_queued_write((struct Client *) ptr->data);
+
+ DLINK_FOREACH(ptr, local_client_list.head)
+ send_queued_write((struct Client *) ptr->data);
+
+ /* NOTE: This can still put clients on aborted_list; unfortunately,
+ * exit_aborted_clients takes precedence over send_queued_all,
+ * because exiting clients can generate server/oper traffic.
+ * The easiest approach is dealing with aborted clients in the next I/O lap.
+ * -adx
+ */
+}
+
+/* sendto_one()
+ *
+ * inputs - pointer to destination client
+ * - var args message
+ * output - NONE
+ * side effects - send message to single client
+ */
+void
+sendto_one(struct Client *to, const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+
+ if (to->from != NULL)
+ to = to->from;
+ if (IsDead(to))
+ return; /* This socket has already been marked as dead */
+
+ va_start(args, pattern);
+ len = send_format(buffer, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ send_message(to, buffer, len);
+}
+
+/* sendto_channel_butone()
+ *
+ * inputs - pointer to client(server) to NOT send message to
+ * - pointer to client that is sending this message
+ * - pointer to channel being sent to
+ * - vargs message
+ * output - NONE
+ * side effects - message as given is sent to given channel members.
+ *
+ * WARNING - +D clients are ignored
+ */
+void
+sendto_channel_butone(struct Client *one, struct Client *from,
+ struct Channel *chptr, unsigned int type,
+ const char *pattern, ...)
+{
+ va_list alocal, aremote, auid;
+ char local_buf[IRCD_BUFSIZE];
+ char remote_buf[IRCD_BUFSIZE];
+ char uid_buf[IRCD_BUFSIZE];
+ int local_len, remote_len, uid_len;
+ dlink_node *ptr = NULL, *ptr_next = NULL;
+
+ if (IsServer(from))
+ local_len = ircsprintf(local_buf, ":%s ",
+ from->name);
+ else
+ local_len = ircsprintf(local_buf, ":%s!%s@%s ",
+ from->name, from->username, from->host);
+ remote_len = ircsprintf(remote_buf, ":%s ",
+ from->name);
+ uid_len = ircsprintf(uid_buf, ":%s ",
+ ID(from));
+
+ va_start(alocal, pattern);
+ va_start(aremote, pattern);
+ va_start(auid, pattern);
+ local_len += send_format(&local_buf[local_len], IRCD_BUFSIZE - local_len,
+ pattern, alocal);
+ remote_len += send_format(&remote_buf[remote_len], IRCD_BUFSIZE - remote_len,
+ pattern, aremote);
+ uid_len += send_format(&uid_buf[uid_len], IRCD_BUFSIZE - uid_len, pattern,
+ auid);
+ va_end(auid);
+ va_end(aremote);
+ va_end(alocal);
+
+ ++current_serial;
+
+ DLINK_FOREACH_SAFE(ptr, ptr_next, chptr->members.head)
+ {
+ struct Membership *ms = ptr->data;
+ struct Client *target_p = ms->client_p;
+
+ assert(IsClient(target_p));
+
+ if (IsDefunct(target_p) || HasUMode(target_p, UMODE_DEAF) || target_p->from == one)
+ continue;
+
+ if (type != 0 && (ms->flags & type) == 0)
+ continue;
+
+ if (MyConnect(target_p))
+ {
+ if (target_p->localClient->serial != current_serial)
+ {
+ send_message(target_p, local_buf, local_len);
+ target_p->localClient->serial = current_serial;
+ }
+ }
+ else
+ {
+ /* Now check whether a message has been sent to this
+ * remote link already
+ */
+ if (target_p->from->localClient->serial != current_serial)
+ {
+ if (IsCapable(target_p->from, CAP_TS6))
+ send_message_remote(target_p->from, from, uid_buf, uid_len);
+ else
+ send_message_remote(target_p->from, from, remote_buf, remote_len);
+ target_p->from->localClient->serial = current_serial;
+ }
+ }
+ }
+}
+
+/* sendto_server()
+ *
+ * inputs - pointer to client to NOT send to
+ * - pointer to channel
+ * - caps or'd together which must ALL be present
+ * - caps or'd together which must ALL NOT be present
+ * - printf style format string
+ * - args to format string
+ * output - NONE
+ * side effects - Send a message to all connected servers, except the
+ * client 'one' (if non-NULL), as long as the servers
+ * support ALL capabs in 'caps', and NO capabs in 'nocaps'.
+ *
+ * This function was written in an attempt to merge together the other
+ * billion sendto_*serv*() functions, which sprung up with capabs,
+ * lazylinks, uids, etc.
+ * -davidt
+ */
+void
+sendto_server(struct Client *one,
+ const unsigned int caps,
+ const unsigned int nocaps,
+ const char *format, ...)
+{
+ va_list args;
+ dlink_node *ptr = NULL;
+ char buffer[IRCD_BUFSIZE];
+ int len = 0;
+
+ va_start(args, format);
+ len = send_format(buffer, IRCD_BUFSIZE, format, args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, serv_list.head)
+ {
+ struct Client *client_p = ptr->data;
+
+ /* If dead already skip */
+ if (IsDead(client_p))
+ continue;
+ /* check against 'one' */
+ if (one != NULL && (client_p == one->from))
+ continue;
+ /* check we have required capabs */
+ if ((client_p->localClient->caps & caps) != caps)
+ continue;
+ /* check we don't have any forbidden capabs */
+ if ((client_p->localClient->caps & nocaps) != 0)
+ continue;
+
+ send_message(client_p, buffer, len);
+ }
+}
+
+/* sendto_common_channels_local()
+ *
+ * inputs - pointer to client
+ * - pattern to send
+ * output - NONE
+ * side effects - Sends a message to all people on local server who are
+ * in same channel with user.
+ * used by m_nick.c and exit_one_client.
+ */
+void
+sendto_common_channels_local(struct Client *user, int touser,
+ const char *pattern, ...)
+{
+ va_list args;
+ dlink_node *uptr;
+ dlink_node *cptr;
+ struct Channel *chptr;
+ struct Membership *ms;
+ struct Client *target_p;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+
+ va_start(args, pattern);
+ len = send_format(buffer, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ ++current_serial;
+
+ DLINK_FOREACH(cptr, user->channel.head)
+ {
+ chptr = ((struct Membership *) cptr->data)->chptr;
+ assert(chptr != NULL);
+
+ DLINK_FOREACH(uptr, chptr->members.head)
+ {
+ ms = uptr->data;
+ target_p = ms->client_p;
+ assert(target_p != NULL);
+
+ if (!MyConnect(target_p) || target_p == user || IsDefunct(target_p) ||
+ target_p->localClient->serial == current_serial)
+ continue;
+
+ target_p->localClient->serial = current_serial;
+ send_message(target_p, buffer, len);
+ }
+ }
+
+ if (touser && MyConnect(user) && !IsDead(user) &&
+ user->localClient->serial != current_serial)
+ send_message(user, buffer, len);
+}
+
+/* sendto_channel_local()
+ *
+ * inputs - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE
+ * - whether to ignore +D clients (YES/NO)
+ * - pointer to channel to send to
+ * - var args pattern
+ * output - NONE
+ * side effects - Send a message to all members of a channel that are
+ * locally connected to this server.
+ */
+void
+sendto_channel_local(int type, int nodeaf, struct Channel *chptr,
+ const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+ dlink_node *ptr;
+ struct Membership *ms;
+ struct Client *target_p;
+
+ va_start(args, pattern);
+ len = send_format(buffer, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, chptr->members.head)
+ {
+ ms = ptr->data;
+ target_p = ms->client_p;
+
+ if (type != 0 && (ms->flags & type) == 0)
+ continue;
+
+ if (!MyConnect(target_p) || IsDefunct(target_p) ||
+ (nodeaf && HasUMode(target_p, UMODE_DEAF)))
+ continue;
+
+ send_message(target_p, buffer, len);
+ }
+}
+
+/* sendto_channel_local_butone()
+ *
+ * inputs - pointer to client to NOT send message to
+ * - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE
+ * - pointer to channel to send to
+ * - var args pattern
+ * output - NONE
+ * side effects - Send a message to all members of a channel that are
+ * locally connected to this server except one.
+ *
+ * WARNING - +D clients are omitted
+ */
+void
+sendto_channel_local_butone(struct Client *one, int type,
+ struct Channel *chptr, const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+ struct Client *target_p;
+ struct Membership *ms;
+ dlink_node *ptr;
+
+ va_start(args, pattern);
+ len = send_format(buffer, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, chptr->members.head)
+ {
+ ms = ptr->data;
+ target_p = ms->client_p;
+
+ if (type != 0 && (ms->flags & type) == 0)
+ continue;
+
+ if (!MyConnect(target_p) || target_p == one ||
+ IsDefunct(target_p) || HasUMode(target_p, UMODE_DEAF))
+ continue;
+ send_message(target_p, buffer, len);
+ }
+}
+
+
+/* sendto_channel_remote()
+ *
+ * inputs - Client not to send towards
+ * - Client from whom message is from
+ * - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE
+ * - pointer to channel to send to
+ * - var args pattern
+ * output - NONE
+ * side effects - Send a message to all members of a channel that are
+ * remote to this server.
+ */
+void
+sendto_channel_remote(struct Client *one, struct Client *from, int type,
+ const unsigned int caps, const unsigned int nocaps,
+ struct Channel *chptr, const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+ dlink_node *ptr;
+ struct Client *target_p;
+ struct Membership *ms;
+
+ va_start(args, pattern);
+ len = send_format(buffer, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ ++current_serial;
+
+ DLINK_FOREACH(ptr, chptr->members.head)
+ {
+ ms = ptr->data;
+ target_p = ms->client_p;
+
+ if (type != 0 && (ms->flags & type) == 0)
+ continue;
+
+ if (MyConnect(target_p))
+ continue;
+ target_p = target_p->from;
+
+ if (target_p == one->from ||
+ ((target_p->from->localClient->caps & caps) != caps) ||
+ ((target_p->from->localClient->caps & nocaps) != 0))
+ continue;
+ if (target_p->from->localClient->serial != current_serial)
+ {
+ send_message(target_p, buffer, len);
+ target_p->from->localClient->serial = current_serial;
+ }
+ }
+}
+
+/*
+ ** match_it() and sendto_match_butone() ARE only used
+ ** to send a msg to all ppl on servers/hosts that match a specified mask
+ ** (used for enhanced PRIVMSGs) for opers
+ **
+ ** addition -- Armin, 8jun90 (gruner@informatik.tu-muenchen.de)
+ **
+ */
+
+/* match_it()
+ *
+ * inputs - client pointer to match on
+ * - actual mask to match
+ * - what to match on, HOST or SERVER
+ * output - 1 or 0 if match or not
+ * side effects - NONE
+ */
+static int
+match_it(const struct Client *one, const char *mask, int what)
+{
+ if (what == MATCH_HOST)
+ return match(mask, one->host);
+
+ return match(mask, one->servptr->name);
+}
+
+/* sendto_match_butone()
+ *
+ * Send to all clients which match the mask in a way defined on 'what';
+ * either by user hostname or user servername.
+ *
+ * ugh. ONLY used by m_message.c to send an "oper magic" message. ugh.
+ */
+void
+sendto_match_butone(struct Client *one, struct Client *from, char *mask,
+ int what, const char *pattern, ...)
+{
+ va_list alocal, aremote;
+ struct Client *client_p;
+ dlink_node *ptr, *ptr_next;
+ char local_buf[IRCD_BUFSIZE], remote_buf[IRCD_BUFSIZE];
+ int local_len = ircsprintf(local_buf, ":%s!%s@%s ", from->name,
+ from->username, from->host);
+ int remote_len = ircsprintf(remote_buf, ":%s ", from->name);
+
+ va_start(alocal, pattern);
+ va_start(aremote, pattern);
+ local_len += send_format(&local_buf[local_len], IRCD_BUFSIZE - local_len,
+ pattern, alocal);
+ remote_len += send_format(&remote_buf[remote_len], IRCD_BUFSIZE - remote_len,
+ pattern, aremote);
+ va_end(aremote);
+ va_end(alocal);
+
+ /* scan the local clients */
+ DLINK_FOREACH(ptr, local_client_list.head)
+ {
+ client_p = ptr->data;
+
+ if (client_p != one && !IsDefunct(client_p) &&
+ match_it(client_p, mask, what))
+ send_message(client_p, local_buf, local_len);
+ }
+
+ /* Now scan servers */
+ DLINK_FOREACH_SAFE(ptr, ptr_next, serv_list.head)
+ {
+ client_p = ptr->data;
+
+ /*
+ * The old code looped through every client on the
+ * network for each server to check if the
+ * server (client_p) has at least 1 client matching
+ * the mask, using something like:
+ *
+ * for (target_p = GlobalClientList; target_p; target_p = target_p->next)
+ * if (IsRegisteredUser(target_p) &&
+ * match_it(target_p, mask, what) &&
+ * (target_p->from == client_p))
+ * vsendto_prefix_one(client_p, from, pattern, args);
+ *
+ * That way, we wouldn't send the message to
+ * a server who didn't have a matching client.
+ * However, on a network such as EFNet, that
+ * code would have looped through about 50
+ * servers, and in each loop, loop through
+ * about 50k clients as well, calling match()
+ * in each nested loop. That is a very bad
+ * thing cpu wise - just send the message
+ * to every connected server and let that
+ * server deal with it.
+ * -wnder
+ */
+ if (client_p != one && !IsDefunct(client_p))
+ send_message_remote(client_p, from, remote_buf, remote_len);
+ }
+}
+
+/* sendto_match_servs()
+ *
+ * inputs - source client
+ * - mask to send to
+ * - capab needed
+ * - data
+ * outputs - none
+ * side effects - data sent to servers matching with capab
+ */
+void
+sendto_match_servs(struct Client *source_p, const char *mask, int cap,
+ const char *pattern, ...)
+{
+ va_list args;
+ struct Client *target_p;
+ dlink_node *ptr;
+ char buffer[IRCD_BUFSIZE];
+ int found = 0;
+
+ va_start(args, pattern);
+ vsnprintf(buffer, sizeof(buffer), pattern, args);
+ va_end(args);
+
+ ++current_serial;
+
+ DLINK_FOREACH(ptr, global_serv_list.head)
+ {
+ target_p = ptr->data;
+
+ /* Do not attempt to send to ourselves, or the source */
+ if (IsMe(target_p) || target_p->from == source_p->from)
+ continue;
+
+ if (target_p->from->localClient->serial == current_serial)
+ continue;
+
+ if (match(mask, target_p->name))
+ {
+ /*
+ * if we set the serial here, then we'll never do a
+ * match() again, if !IsCapable()
+ */
+ target_p->from->localClient->serial = current_serial;
+ found++;
+
+ if (!IsCapable(target_p->from, cap))
+ continue;
+
+ sendto_anywhere(target_p, source_p, "%s", buffer);
+ }
+ }
+}
+
+/* sendto_anywhere()
+ *
+ * inputs - pointer to dest client
+ * - pointer to from client
+ * - varags
+ * output - NONE
+ * side effects - less efficient than sendto_remote and sendto_one
+ * but useful when one does not know where target "lives"
+ */
+void
+sendto_anywhere(struct Client *to, struct Client *from,
+ const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+ struct Client *send_to = (to->from != NULL ? to->from : to);
+
+ if (IsDead(send_to))
+ return;
+
+ if (MyClient(to))
+ {
+ if (IsServer(from))
+ {
+ if (IsCapable(to, CAP_TS6) && HasID(from))
+ len = ircsprintf(buffer, ":%s ", from->id);
+ else
+ len = ircsprintf(buffer, ":%s ", from->name);
+ }
+ else
+ len = ircsprintf(buffer, ":%s!%s@%s ",
+ from->name, from->username, from->host);
+ }
+ else len = ircsprintf(buffer, ":%s ", ID_or_name(from, send_to));
+
+ va_start(args, pattern);
+ len += send_format(&buffer[len], IRCD_BUFSIZE - len, pattern, args);
+ va_end(args);
+
+ if(MyClient(to))
+ send_message(send_to, buffer, len);
+ else
+ send_message_remote(send_to, from, buffer, len);
+}
+
+/* sendto_realops_flags()
+ *
+ * inputs - flag types of messages to show to real opers
+ * - flag indicating opers/admins
+ * - var args input message
+ * output - NONE
+ * side effects - Send to *local* ops only but NOT +s nonopers.
+ */
+void
+sendto_realops_flags(unsigned int flags, int level, const char *pattern, ...)
+{
+ dlink_node *ptr = NULL;
+ char nbuf[IRCD_BUFSIZE];
+ va_list args;
+
+ va_start(args, pattern);
+ vsnprintf(nbuf, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, oper_list.head)
+ {
+ struct Client *client_p = ptr->data;
+ assert(HasUMode(client_p, UMODE_OPER));
+
+ /* If we're sending it to opers and theyre an admin, skip.
+ * If we're sending it to admins, and theyre not, skip.
+ */
+ if (((level == L_ADMIN) && !HasUMode(client_p, UMODE_ADMIN)) ||
+ ((level == L_OPER) && HasUMode(client_p, UMODE_ADMIN)))
+ continue;
+
+ if (HasUMode(client_p, flags))
+ sendto_one(client_p, ":%s NOTICE %s :*** Notice -- %s",
+ me.name, client_p->name, nbuf);
+ }
+}
+
+void
+sendto_globops_flags(unsigned int flags, int level, const char *pattern, ...)
+{
+ dlink_node *ptr = NULL;
+ char nbuf[IRCD_BUFSIZE];
+ va_list args;
+
+ va_start(args, pattern);
+ vsnprintf(nbuf, IRCD_BUFSIZE, pattern, args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, oper_list.head)
+ {
+ struct Client *client_p = ptr->data;
+ assert(client_p->umodes & UMODE_OPER);
+
+ /* If we're sending it to opers and theyre an admin, skip.
+ * If we're sending it to admins, and theyre not, skip.
+ */
+ if (((level == L_ADMIN) && !HasUMode(client_p, UMODE_ADMIN)) ||
+ ((level == L_OPER) && HasUMode(client_p, UMODE_ADMIN)))
+ continue;
+
+ if (HasUMode(client_p, flags))
+ sendto_one(client_p, ":%s NOTICE %s :*** Global -- %s",
+ me.name, client_p->name, nbuf);
+ }
+}
+
+/* sendto_wallops_flags()
+ *
+ * inputs - flag types of messages to show to real opers
+ * - client sending request
+ * - var args input message
+ * output - NONE
+ * side effects - Send a wallops to local opers
+ */
+void
+sendto_wallops_flags(unsigned int flags, struct Client *source_p,
+ const char *pattern, ...)
+{
+ dlink_node *ptr = NULL;
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+
+ if (IsClient(source_p))
+ len = ircsprintf(buffer, ":%s!%s@%s WALLOPS :",
+ source_p->name, source_p->username, source_p->host);
+ else
+ len = ircsprintf(buffer, ":%s WALLOPS :", source_p->name);
+
+ va_start(args, pattern);
+ len += send_format(&buffer[len], IRCD_BUFSIZE - len, pattern, args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, oper_list.head)
+ {
+ struct Client *client_p = ptr->data;
+ assert(client_p->umodes & UMODE_OPER);
+
+ if (HasUMode(client_p, flags) && !IsDefunct(client_p))
+ send_message(client_p, buffer, len);
+ }
+}
+
+/* ts_warn()
+ *
+ * inputs - var args message
+ * output - NONE
+ * side effects - Call sendto_realops_flags, with some flood checking
+ * (at most 5 warnings every 5 seconds)
+ */
+void
+ts_warn(const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ static time_t last = 0;
+ static int warnings = 0;
+
+ /*
+ ** if we're running with TS_WARNINGS enabled and someone does
+ ** something silly like (remotely) connecting a nonTS server,
+ ** we'll get a ton of warnings, so we make sure we don't send
+ ** more than 5 every 5 seconds. -orabidoo
+ */
+
+ if (CurrentTime - last < 5)
+ {
+ if (++warnings > 5)
+ return;
+ }
+ else
+ {
+ last = CurrentTime;
+ warnings = 0;
+ }
+
+ va_start(args, pattern);
+ vsnprintf(buffer, sizeof(buffer), pattern, args);
+ va_end(args);
+
+ sendto_realops_flags(UMODE_ALL, L_ALL, "%s", buffer);
+ ilog(LOG_TYPE_IRCD, "%s", buffer);
+}
+
+/* kill_client()
+ *
+ * inputs - client to send kill towards
+ * - pointer to client to kill
+ * - reason for kill
+ * output - NONE
+ * side effects - NONE
+ */
+void
+kill_client(struct Client *client_p, struct Client *diedie,
+ const char *pattern, ...)
+{
+ va_list args;
+ char buffer[IRCD_BUFSIZE];
+ int len;
+
+ if (client_p->from != NULL)
+ client_p = client_p->from;
+ if (IsDead(client_p))
+ return;
+
+ len = ircsprintf(buffer, ":%s KILL %s :", ID_or_name(&me, client_p->from),
+ ID_or_name(diedie, client_p));
+
+ va_start(args, pattern);
+ len += send_format(&buffer[len], IRCD_BUFSIZE - len, pattern, args);
+ va_end(args);
+
+ send_message(client_p, buffer, len);
+}
+
+/* kill_client_ll_serv_butone()
+ *
+ * inputs - pointer to client to not send to
+ * - pointer to client to kill
+ * output - NONE
+ * side effects - Send a KILL for the given client
+ * message to all connected servers
+ * except the client 'one'. Also deal with
+ * client being unknown to leaf, as in lazylink...
+ */
+void
+kill_client_ll_serv_butone(struct Client *one, struct Client *source_p,
+ const char *pattern, ...)
+{
+ va_list args;
+ int have_uid = 0;
+ dlink_node *ptr = NULL;
+ char buf_uid[IRCD_BUFSIZE], buf_nick[IRCD_BUFSIZE];
+ int len_uid = 0, len_nick = 0;
+
+ if (HasID(source_p))
+ {
+ have_uid = 1;
+ va_start(args, pattern);
+ len_uid = ircsprintf(buf_uid, ":%s KILL %s :", me.id, ID(source_p));
+ len_uid += send_format(&buf_uid[len_uid], IRCD_BUFSIZE - len_uid, pattern,
+ args);
+ va_end(args);
+ }
+
+ va_start(args, pattern);
+ len_nick = ircsprintf(buf_nick, ":%s KILL %s :", me.name, source_p->name);
+ len_nick += send_format(&buf_nick[len_nick], IRCD_BUFSIZE - len_nick, pattern,
+ args);
+ va_end(args);
+
+ DLINK_FOREACH(ptr, serv_list.head)
+ {
+ struct Client *client_p = ptr->data;
+
+ if (one != NULL && (client_p == one->from))
+ continue;
+ if (IsDefunct(client_p))
+ continue;
+
+ if (have_uid && IsCapable(client_p, CAP_TS6))
+ send_message(client_p, buf_uid, len_uid);
+ else
+ send_message(client_p, buf_nick, len_nick);
+ }
+}