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Diffstat (limited to 'src/send.c')
-rw-r--r-- | src/send.c | 1111 |
1 files changed, 1111 insertions, 0 deletions
diff --git a/src/send.c b/src/send.c new file mode 100644 index 0000000..afa684e --- /dev/null +++ b/src/send.c @@ -0,0 +1,1111 @@ +/* + * ircd-hybrid: an advanced Internet Relay Chat Daemon(ircd). + * send.c: Functions for sending messages. + * + * Copyright (C) 2002 by the past and present ircd coders, and others. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 + * USA + * + * $Id$ + */ + +#include "stdinc.h" +#include "list.h" +#include "send.h" +#include "channel.h" +#include "client.h" +#include "dbuf.h" +#include "irc_string.h" +#include "ircd.h" +#include "numeric.h" +#include "fdlist.h" +#include "s_bsd.h" +#include "s_serv.h" +#include "sprintf_irc.h" +#include "conf.h" +#include "log.h" +#include "memory.h" +#include "hook.h" +#include "packet.h" + + +struct Callback *iosend_cb = NULL; +static unsigned int current_serial = 0; + + +/* send_format() + * + * inputs - buffer to format into + * - size of the buffer + * - format pattern to use + * - var args + * output - number of bytes formatted output + * side effects - modifies sendbuf + */ +static inline int +send_format(char *lsendbuf, int bufsize, const char *pattern, va_list args) +{ + int len; + + /* + * from rfc1459 + * + * IRC messages are always lines of characters terminated with a CR-LF + * (Carriage Return - Line Feed) pair, and these messages shall not + * exceed 512 characters in length, counting all characters + * including the trailing CR-LF. + * Thus, there are 510 characters maximum allowed + * for the command and its parameters. There is no provision for + * continuation message lines. See section 7 for more details about + * current implementations. + */ + len = vsnprintf(lsendbuf, bufsize - 1, pattern, args); + if (len > bufsize - 2) + len = bufsize - 2; /* required by some versions of vsnprintf */ + + lsendbuf[len++] = '\r'; + lsendbuf[len++] = '\n'; + return len; +} + +/* + * iosend_default - append a packet to the client's sendq. + */ +void * +iosend_default(va_list args) +{ + struct Client *to = va_arg(args, struct Client *); + int length = va_arg(args, int); + char *buf = va_arg(args, char *); + + dbuf_put(&to->localClient->buf_sendq, buf, length); + return NULL; +} + +/* + ** send_message + ** Internal utility which appends given buffer to the sockets + ** sendq. + */ +static void +send_message(struct Client *to, char *buf, int len) +{ + assert(!IsMe(to)); + assert(to != &me); + + if (dbuf_length(&to->localClient->buf_sendq) + len > get_sendq(to)) + { + if (IsServer(to)) + sendto_realops_flags(UMODE_ALL, L_ALL, + "Max SendQ limit exceeded for %s: %lu > %lu", + get_client_name(to, HIDE_IP), + (unsigned long)(dbuf_length(&to->localClient->buf_sendq) + len), + get_sendq(to)); + if (IsClient(to)) + SetSendQExceeded(to); + dead_link_on_write(to, 0); + return; + } + + execute_callback(iosend_cb, to, len, buf); + + /* + ** Update statistics. The following is slightly incorrect + ** because it counts messages even if queued, but bytes + ** only really sent. Queued bytes get updated in SendQueued. + */ + ++to->localClient->send.messages; + ++me.localClient->send.messages; + + if (dbuf_length(&to->localClient->buf_sendq) > + (IsServer(to) ? (unsigned int) 1024 : (unsigned int) 4096)) + send_queued_write(to); +} + +/* send_message_remote() + * + * inputs - pointer to client from message is being sent + * - pointer to client to send to + * - pointer to preformatted buffer + * - length of input buffer + * output - none + * side effects - Despite the function name, this only sends to directly + * connected clients. + * + */ +static void +send_message_remote(struct Client *to, struct Client *from, + char *buf, int len) +{ + if (!MyConnect(to)) + { + sendto_realops_flags(UMODE_ALL, L_ALL, + "server send message to %s [%s] dropped from %s(Not local server)", + to->name, to->from->name, from->name); + return; + } + + /* Optimize by checking if (from && to) before everything */ + /* we set to->from up there.. */ + + if (!MyClient(from) && IsClient(to) && (to == from->from)) + { + if (IsServer(from)) + { + sendto_realops_flags(UMODE_ALL, L_ALL, + "Send message to %s [%s] dropped from %s(Fake Dir)", + to->name, to->from->name, from->name); + return; + } + + sendto_realops_flags(UMODE_ALL, L_ALL, + "Ghosted: %s[%s@%s] from %s[%s@%s] (%s)", + to->name, to->username, to->host, + from->name, from->username, from->host, + to->from->name); + + sendto_server(NULL, CAP_TS6, NOCAPS, + ":%s KILL %s :%s (%s[%s@%s] Ghosted %s)", + me.id, to->name, me.name, to->name, + to->username, to->host, to->from->name); + sendto_server(NULL, NOCAPS, CAP_TS6, + ":%s KILL %s :%s (%s[%s@%s] Ghosted %s)", + me.name, to->name, me.name, to->name, + to->username, to->host, to->from->name); + + AddFlag(to, FLAGS_KILLED); + + if (IsClient(from)) + sendto_one(from, form_str(ERR_GHOSTEDCLIENT), + me.name, from->name, to->name, to->username, + to->host, to->from); + + exit_client(to, &me, "Ghosted client"); + + return; + } + + send_message(to, buf, len); +} + +/* + ** sendq_unblocked + ** Called when a socket is ready for writing. + */ +void +sendq_unblocked(fde_t *fd, struct Client *client_p) +{ + ClearSendqBlocked(client_p); + /* let send_queued_write be executed by send_queued_all */ + +#ifdef HAVE_LIBCRYPTO + if (fd->flags.pending_read) + { + fd->flags.pending_read = 0; + read_packet(fd, client_p); + } +#endif +} + +/* + ** send_queued_write + ** This is called when there is a chance that some output would + ** be possible. This attempts to empty the send queue as far as + ** possible, and then if any data is left, a write is rescheduled. + */ +void +send_queued_write(struct Client *to) +{ + int retlen; + struct dbuf_block *first; + + /* + ** Once socket is marked dead, we cannot start writing to it, + ** even if the error is removed... + */ + if (IsDead(to) || IsSendqBlocked(to)) + return; /* no use calling send() now */ + + /* Next, lets try to write some data */ + + if (dbuf_length(&to->localClient->buf_sendq)) + { + do { + first = to->localClient->buf_sendq.blocks.head->data; + +#ifdef HAVE_LIBCRYPTO + if (to->localClient->fd.ssl) + { + retlen = SSL_write(to->localClient->fd.ssl, first->data, first->size); + + /* translate openssl error codes, sigh */ + if (retlen < 0) + switch (SSL_get_error(to->localClient->fd.ssl, retlen)) + { + case SSL_ERROR_WANT_READ: + return; /* retry later, don't register for write events */ + + case SSL_ERROR_WANT_WRITE: + errno = EWOULDBLOCK; + case SSL_ERROR_SYSCALL: + break; + case SSL_ERROR_SSL: + if (errno == EAGAIN) + break; + default: + retlen = errno = 0; /* either an SSL-specific error or EOF */ + } + } + else +#endif + retlen = send(to->localClient->fd.fd, first->data, first->size, 0); + + if (retlen <= 0) + break; + + dbuf_delete(&to->localClient->buf_sendq, retlen); + + /* We have some data written .. update counters */ + to->localClient->send.bytes += retlen; + me.localClient->send.bytes += retlen; + } while (dbuf_length(&to->localClient->buf_sendq)); + + if ((retlen < 0) && (ignoreErrno(errno))) + { + /* we have a non-fatal error, reschedule a write */ + SetSendqBlocked(to); + comm_setselect(&to->localClient->fd, COMM_SELECT_WRITE, + (PF *)sendq_unblocked, (void *)to, 0); + } + else if (retlen <= 0) + { + dead_link_on_write(to, errno); + return; + } + } +} + +/* send_queued_all() + * + * input - NONE + * output - NONE + * side effects - try to flush sendq of each client + */ +void +send_queued_all(void) +{ + dlink_node *ptr; + + /* Servers are processed first, mainly because this can generate + * a notice to opers, which is to be delivered by this function. + */ + DLINK_FOREACH(ptr, serv_list.head) + send_queued_write((struct Client *) ptr->data); + + DLINK_FOREACH(ptr, unknown_list.head) + send_queued_write((struct Client *) ptr->data); + + DLINK_FOREACH(ptr, local_client_list.head) + send_queued_write((struct Client *) ptr->data); + + /* NOTE: This can still put clients on aborted_list; unfortunately, + * exit_aborted_clients takes precedence over send_queued_all, + * because exiting clients can generate server/oper traffic. + * The easiest approach is dealing with aborted clients in the next I/O lap. + * -adx + */ +} + +/* sendto_one() + * + * inputs - pointer to destination client + * - var args message + * output - NONE + * side effects - send message to single client + */ +void +sendto_one(struct Client *to, const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + + if (to->from != NULL) + to = to->from; + if (IsDead(to)) + return; /* This socket has already been marked as dead */ + + va_start(args, pattern); + len = send_format(buffer, IRCD_BUFSIZE, pattern, args); + va_end(args); + + send_message(to, buffer, len); +} + +/* sendto_channel_butone() + * + * inputs - pointer to client(server) to NOT send message to + * - pointer to client that is sending this message + * - pointer to channel being sent to + * - vargs message + * output - NONE + * side effects - message as given is sent to given channel members. + * + * WARNING - +D clients are ignored + */ +void +sendto_channel_butone(struct Client *one, struct Client *from, + struct Channel *chptr, unsigned int type, + const char *pattern, ...) +{ + va_list alocal, aremote, auid; + char local_buf[IRCD_BUFSIZE]; + char remote_buf[IRCD_BUFSIZE]; + char uid_buf[IRCD_BUFSIZE]; + int local_len, remote_len, uid_len; + dlink_node *ptr = NULL, *ptr_next = NULL; + + if (IsServer(from)) + local_len = ircsprintf(local_buf, ":%s ", + from->name); + else + local_len = ircsprintf(local_buf, ":%s!%s@%s ", + from->name, from->username, from->host); + remote_len = ircsprintf(remote_buf, ":%s ", + from->name); + uid_len = ircsprintf(uid_buf, ":%s ", + ID(from)); + + va_start(alocal, pattern); + va_start(aremote, pattern); + va_start(auid, pattern); + local_len += send_format(&local_buf[local_len], IRCD_BUFSIZE - local_len, + pattern, alocal); + remote_len += send_format(&remote_buf[remote_len], IRCD_BUFSIZE - remote_len, + pattern, aremote); + uid_len += send_format(&uid_buf[uid_len], IRCD_BUFSIZE - uid_len, pattern, + auid); + va_end(auid); + va_end(aremote); + va_end(alocal); + + ++current_serial; + + DLINK_FOREACH_SAFE(ptr, ptr_next, chptr->members.head) + { + struct Membership *ms = ptr->data; + struct Client *target_p = ms->client_p; + + assert(IsClient(target_p)); + + if (IsDefunct(target_p) || HasUMode(target_p, UMODE_DEAF) || target_p->from == one) + continue; + + if (type != 0 && (ms->flags & type) == 0) + continue; + + if (MyConnect(target_p)) + { + if (target_p->localClient->serial != current_serial) + { + send_message(target_p, local_buf, local_len); + target_p->localClient->serial = current_serial; + } + } + else + { + /* Now check whether a message has been sent to this + * remote link already + */ + if (target_p->from->localClient->serial != current_serial) + { + if (IsCapable(target_p->from, CAP_TS6)) + send_message_remote(target_p->from, from, uid_buf, uid_len); + else + send_message_remote(target_p->from, from, remote_buf, remote_len); + target_p->from->localClient->serial = current_serial; + } + } + } +} + +/* sendto_server() + * + * inputs - pointer to client to NOT send to + * - pointer to channel + * - caps or'd together which must ALL be present + * - caps or'd together which must ALL NOT be present + * - printf style format string + * - args to format string + * output - NONE + * side effects - Send a message to all connected servers, except the + * client 'one' (if non-NULL), as long as the servers + * support ALL capabs in 'caps', and NO capabs in 'nocaps'. + * + * This function was written in an attempt to merge together the other + * billion sendto_*serv*() functions, which sprung up with capabs, + * lazylinks, uids, etc. + * -davidt + */ +void +sendto_server(struct Client *one, + const unsigned int caps, + const unsigned int nocaps, + const char *format, ...) +{ + va_list args; + dlink_node *ptr = NULL; + char buffer[IRCD_BUFSIZE]; + int len = 0; + + va_start(args, format); + len = send_format(buffer, IRCD_BUFSIZE, format, args); + va_end(args); + + DLINK_FOREACH(ptr, serv_list.head) + { + struct Client *client_p = ptr->data; + + /* If dead already skip */ + if (IsDead(client_p)) + continue; + /* check against 'one' */ + if (one != NULL && (client_p == one->from)) + continue; + /* check we have required capabs */ + if ((client_p->localClient->caps & caps) != caps) + continue; + /* check we don't have any forbidden capabs */ + if ((client_p->localClient->caps & nocaps) != 0) + continue; + + send_message(client_p, buffer, len); + } +} + +/* sendto_common_channels_local() + * + * inputs - pointer to client + * - pattern to send + * output - NONE + * side effects - Sends a message to all people on local server who are + * in same channel with user. + * used by m_nick.c and exit_one_client. + */ +void +sendto_common_channels_local(struct Client *user, int touser, + const char *pattern, ...) +{ + va_list args; + dlink_node *uptr; + dlink_node *cptr; + struct Channel *chptr; + struct Membership *ms; + struct Client *target_p; + char buffer[IRCD_BUFSIZE]; + int len; + + va_start(args, pattern); + len = send_format(buffer, IRCD_BUFSIZE, pattern, args); + va_end(args); + + ++current_serial; + + DLINK_FOREACH(cptr, user->channel.head) + { + chptr = ((struct Membership *) cptr->data)->chptr; + assert(chptr != NULL); + + DLINK_FOREACH(uptr, chptr->members.head) + { + ms = uptr->data; + target_p = ms->client_p; + assert(target_p != NULL); + + if (!MyConnect(target_p) || target_p == user || IsDefunct(target_p) || + target_p->localClient->serial == current_serial) + continue; + + target_p->localClient->serial = current_serial; + send_message(target_p, buffer, len); + } + } + + if (touser && MyConnect(user) && !IsDead(user) && + user->localClient->serial != current_serial) + send_message(user, buffer, len); +} + +/* sendto_channel_local() + * + * inputs - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE + * - whether to ignore +D clients (YES/NO) + * - pointer to channel to send to + * - var args pattern + * output - NONE + * side effects - Send a message to all members of a channel that are + * locally connected to this server. + */ +void +sendto_channel_local(int type, int nodeaf, struct Channel *chptr, + const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + dlink_node *ptr; + struct Membership *ms; + struct Client *target_p; + + va_start(args, pattern); + len = send_format(buffer, IRCD_BUFSIZE, pattern, args); + va_end(args); + + DLINK_FOREACH(ptr, chptr->members.head) + { + ms = ptr->data; + target_p = ms->client_p; + + if (type != 0 && (ms->flags & type) == 0) + continue; + + if (!MyConnect(target_p) || IsDefunct(target_p) || + (nodeaf && HasUMode(target_p, UMODE_DEAF))) + continue; + + send_message(target_p, buffer, len); + } +} + +/* sendto_channel_local_butone() + * + * inputs - pointer to client to NOT send message to + * - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE + * - pointer to channel to send to + * - var args pattern + * output - NONE + * side effects - Send a message to all members of a channel that are + * locally connected to this server except one. + * + * WARNING - +D clients are omitted + */ +void +sendto_channel_local_butone(struct Client *one, int type, + struct Channel *chptr, const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + struct Client *target_p; + struct Membership *ms; + dlink_node *ptr; + + va_start(args, pattern); + len = send_format(buffer, IRCD_BUFSIZE, pattern, args); + va_end(args); + + DLINK_FOREACH(ptr, chptr->members.head) + { + ms = ptr->data; + target_p = ms->client_p; + + if (type != 0 && (ms->flags & type) == 0) + continue; + + if (!MyConnect(target_p) || target_p == one || + IsDefunct(target_p) || HasUMode(target_p, UMODE_DEAF)) + continue; + send_message(target_p, buffer, len); + } +} + + +/* sendto_channel_remote() + * + * inputs - Client not to send towards + * - Client from whom message is from + * - member status mask, e.g. CHFL_CHANOP | CHFL_VOICE + * - pointer to channel to send to + * - var args pattern + * output - NONE + * side effects - Send a message to all members of a channel that are + * remote to this server. + */ +void +sendto_channel_remote(struct Client *one, struct Client *from, int type, + const unsigned int caps, const unsigned int nocaps, + struct Channel *chptr, const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + dlink_node *ptr; + struct Client *target_p; + struct Membership *ms; + + va_start(args, pattern); + len = send_format(buffer, IRCD_BUFSIZE, pattern, args); + va_end(args); + + ++current_serial; + + DLINK_FOREACH(ptr, chptr->members.head) + { + ms = ptr->data; + target_p = ms->client_p; + + if (type != 0 && (ms->flags & type) == 0) + continue; + + if (MyConnect(target_p)) + continue; + target_p = target_p->from; + + if (target_p == one->from || + ((target_p->from->localClient->caps & caps) != caps) || + ((target_p->from->localClient->caps & nocaps) != 0)) + continue; + if (target_p->from->localClient->serial != current_serial) + { + send_message(target_p, buffer, len); + target_p->from->localClient->serial = current_serial; + } + } +} + +/* + ** match_it() and sendto_match_butone() ARE only used + ** to send a msg to all ppl on servers/hosts that match a specified mask + ** (used for enhanced PRIVMSGs) for opers + ** + ** addition -- Armin, 8jun90 (gruner@informatik.tu-muenchen.de) + ** + */ + +/* match_it() + * + * inputs - client pointer to match on + * - actual mask to match + * - what to match on, HOST or SERVER + * output - 1 or 0 if match or not + * side effects - NONE + */ +static int +match_it(const struct Client *one, const char *mask, int what) +{ + if (what == MATCH_HOST) + return match(mask, one->host); + + return match(mask, one->servptr->name); +} + +/* sendto_match_butone() + * + * Send to all clients which match the mask in a way defined on 'what'; + * either by user hostname or user servername. + * + * ugh. ONLY used by m_message.c to send an "oper magic" message. ugh. + */ +void +sendto_match_butone(struct Client *one, struct Client *from, char *mask, + int what, const char *pattern, ...) +{ + va_list alocal, aremote; + struct Client *client_p; + dlink_node *ptr, *ptr_next; + char local_buf[IRCD_BUFSIZE], remote_buf[IRCD_BUFSIZE]; + int local_len = ircsprintf(local_buf, ":%s!%s@%s ", from->name, + from->username, from->host); + int remote_len = ircsprintf(remote_buf, ":%s ", from->name); + + va_start(alocal, pattern); + va_start(aremote, pattern); + local_len += send_format(&local_buf[local_len], IRCD_BUFSIZE - local_len, + pattern, alocal); + remote_len += send_format(&remote_buf[remote_len], IRCD_BUFSIZE - remote_len, + pattern, aremote); + va_end(aremote); + va_end(alocal); + + /* scan the local clients */ + DLINK_FOREACH(ptr, local_client_list.head) + { + client_p = ptr->data; + + if (client_p != one && !IsDefunct(client_p) && + match_it(client_p, mask, what)) + send_message(client_p, local_buf, local_len); + } + + /* Now scan servers */ + DLINK_FOREACH_SAFE(ptr, ptr_next, serv_list.head) + { + client_p = ptr->data; + + /* + * The old code looped through every client on the + * network for each server to check if the + * server (client_p) has at least 1 client matching + * the mask, using something like: + * + * for (target_p = GlobalClientList; target_p; target_p = target_p->next) + * if (IsRegisteredUser(target_p) && + * match_it(target_p, mask, what) && + * (target_p->from == client_p)) + * vsendto_prefix_one(client_p, from, pattern, args); + * + * That way, we wouldn't send the message to + * a server who didn't have a matching client. + * However, on a network such as EFNet, that + * code would have looped through about 50 + * servers, and in each loop, loop through + * about 50k clients as well, calling match() + * in each nested loop. That is a very bad + * thing cpu wise - just send the message + * to every connected server and let that + * server deal with it. + * -wnder + */ + if (client_p != one && !IsDefunct(client_p)) + send_message_remote(client_p, from, remote_buf, remote_len); + } +} + +/* sendto_match_servs() + * + * inputs - source client + * - mask to send to + * - capab needed + * - data + * outputs - none + * side effects - data sent to servers matching with capab + */ +void +sendto_match_servs(struct Client *source_p, const char *mask, int cap, + const char *pattern, ...) +{ + va_list args; + struct Client *target_p; + dlink_node *ptr; + char buffer[IRCD_BUFSIZE]; + int found = 0; + + va_start(args, pattern); + vsnprintf(buffer, sizeof(buffer), pattern, args); + va_end(args); + + ++current_serial; + + DLINK_FOREACH(ptr, global_serv_list.head) + { + target_p = ptr->data; + + /* Do not attempt to send to ourselves, or the source */ + if (IsMe(target_p) || target_p->from == source_p->from) + continue; + + if (target_p->from->localClient->serial == current_serial) + continue; + + if (match(mask, target_p->name)) + { + /* + * if we set the serial here, then we'll never do a + * match() again, if !IsCapable() + */ + target_p->from->localClient->serial = current_serial; + found++; + + if (!IsCapable(target_p->from, cap)) + continue; + + sendto_anywhere(target_p, source_p, "%s", buffer); + } + } +} + +/* sendto_anywhere() + * + * inputs - pointer to dest client + * - pointer to from client + * - varags + * output - NONE + * side effects - less efficient than sendto_remote and sendto_one + * but useful when one does not know where target "lives" + */ +void +sendto_anywhere(struct Client *to, struct Client *from, + const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + struct Client *send_to = (to->from != NULL ? to->from : to); + + if (IsDead(send_to)) + return; + + if (MyClient(to)) + { + if (IsServer(from)) + { + if (IsCapable(to, CAP_TS6) && HasID(from)) + len = ircsprintf(buffer, ":%s ", from->id); + else + len = ircsprintf(buffer, ":%s ", from->name); + } + else + len = ircsprintf(buffer, ":%s!%s@%s ", + from->name, from->username, from->host); + } + else len = ircsprintf(buffer, ":%s ", ID_or_name(from, send_to)); + + va_start(args, pattern); + len += send_format(&buffer[len], IRCD_BUFSIZE - len, pattern, args); + va_end(args); + + if(MyClient(to)) + send_message(send_to, buffer, len); + else + send_message_remote(send_to, from, buffer, len); +} + +/* sendto_realops_flags() + * + * inputs - flag types of messages to show to real opers + * - flag indicating opers/admins + * - var args input message + * output - NONE + * side effects - Send to *local* ops only but NOT +s nonopers. + */ +void +sendto_realops_flags(unsigned int flags, int level, const char *pattern, ...) +{ + dlink_node *ptr = NULL; + char nbuf[IRCD_BUFSIZE]; + va_list args; + + va_start(args, pattern); + vsnprintf(nbuf, IRCD_BUFSIZE, pattern, args); + va_end(args); + + DLINK_FOREACH(ptr, oper_list.head) + { + struct Client *client_p = ptr->data; + assert(HasUMode(client_p, UMODE_OPER)); + + /* If we're sending it to opers and theyre an admin, skip. + * If we're sending it to admins, and theyre not, skip. + */ + if (((level == L_ADMIN) && !HasUMode(client_p, UMODE_ADMIN)) || + ((level == L_OPER) && HasUMode(client_p, UMODE_ADMIN))) + continue; + + if (HasUMode(client_p, flags)) + sendto_one(client_p, ":%s NOTICE %s :*** Notice -- %s", + me.name, client_p->name, nbuf); + } +} + +void +sendto_globops_flags(unsigned int flags, int level, const char *pattern, ...) +{ + dlink_node *ptr = NULL; + char nbuf[IRCD_BUFSIZE]; + va_list args; + + va_start(args, pattern); + vsnprintf(nbuf, IRCD_BUFSIZE, pattern, args); + va_end(args); + + DLINK_FOREACH(ptr, oper_list.head) + { + struct Client *client_p = ptr->data; + assert(client_p->umodes & UMODE_OPER); + + /* If we're sending it to opers and theyre an admin, skip. + * If we're sending it to admins, and theyre not, skip. + */ + if (((level == L_ADMIN) && !HasUMode(client_p, UMODE_ADMIN)) || + ((level == L_OPER) && HasUMode(client_p, UMODE_ADMIN))) + continue; + + if (HasUMode(client_p, flags)) + sendto_one(client_p, ":%s NOTICE %s :*** Global -- %s", + me.name, client_p->name, nbuf); + } +} + +/* sendto_wallops_flags() + * + * inputs - flag types of messages to show to real opers + * - client sending request + * - var args input message + * output - NONE + * side effects - Send a wallops to local opers + */ +void +sendto_wallops_flags(unsigned int flags, struct Client *source_p, + const char *pattern, ...) +{ + dlink_node *ptr = NULL; + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + + if (IsClient(source_p)) + len = ircsprintf(buffer, ":%s!%s@%s WALLOPS :", + source_p->name, source_p->username, source_p->host); + else + len = ircsprintf(buffer, ":%s WALLOPS :", source_p->name); + + va_start(args, pattern); + len += send_format(&buffer[len], IRCD_BUFSIZE - len, pattern, args); + va_end(args); + + DLINK_FOREACH(ptr, oper_list.head) + { + struct Client *client_p = ptr->data; + assert(client_p->umodes & UMODE_OPER); + + if (HasUMode(client_p, flags) && !IsDefunct(client_p)) + send_message(client_p, buffer, len); + } +} + +/* ts_warn() + * + * inputs - var args message + * output - NONE + * side effects - Call sendto_realops_flags, with some flood checking + * (at most 5 warnings every 5 seconds) + */ +void +ts_warn(const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + static time_t last = 0; + static int warnings = 0; + + /* + ** if we're running with TS_WARNINGS enabled and someone does + ** something silly like (remotely) connecting a nonTS server, + ** we'll get a ton of warnings, so we make sure we don't send + ** more than 5 every 5 seconds. -orabidoo + */ + + if (CurrentTime - last < 5) + { + if (++warnings > 5) + return; + } + else + { + last = CurrentTime; + warnings = 0; + } + + va_start(args, pattern); + vsnprintf(buffer, sizeof(buffer), pattern, args); + va_end(args); + + sendto_realops_flags(UMODE_ALL, L_ALL, "%s", buffer); + ilog(LOG_TYPE_IRCD, "%s", buffer); +} + +/* kill_client() + * + * inputs - client to send kill towards + * - pointer to client to kill + * - reason for kill + * output - NONE + * side effects - NONE + */ +void +kill_client(struct Client *client_p, struct Client *diedie, + const char *pattern, ...) +{ + va_list args; + char buffer[IRCD_BUFSIZE]; + int len; + + if (client_p->from != NULL) + client_p = client_p->from; + if (IsDead(client_p)) + return; + + len = ircsprintf(buffer, ":%s KILL %s :", ID_or_name(&me, client_p->from), + ID_or_name(diedie, client_p)); + + va_start(args, pattern); + len += send_format(&buffer[len], IRCD_BUFSIZE - len, pattern, args); + va_end(args); + + send_message(client_p, buffer, len); +} + +/* kill_client_ll_serv_butone() + * + * inputs - pointer to client to not send to + * - pointer to client to kill + * output - NONE + * side effects - Send a KILL for the given client + * message to all connected servers + * except the client 'one'. Also deal with + * client being unknown to leaf, as in lazylink... + */ +void +kill_client_ll_serv_butone(struct Client *one, struct Client *source_p, + const char *pattern, ...) +{ + va_list args; + int have_uid = 0; + dlink_node *ptr = NULL; + char buf_uid[IRCD_BUFSIZE], buf_nick[IRCD_BUFSIZE]; + int len_uid = 0, len_nick = 0; + + if (HasID(source_p)) + { + have_uid = 1; + va_start(args, pattern); + len_uid = ircsprintf(buf_uid, ":%s KILL %s :", me.id, ID(source_p)); + len_uid += send_format(&buf_uid[len_uid], IRCD_BUFSIZE - len_uid, pattern, + args); + va_end(args); + } + + va_start(args, pattern); + len_nick = ircsprintf(buf_nick, ":%s KILL %s :", me.name, source_p->name); + len_nick += send_format(&buf_nick[len_nick], IRCD_BUFSIZE - len_nick, pattern, + args); + va_end(args); + + DLINK_FOREACH(ptr, serv_list.head) + { + struct Client *client_p = ptr->data; + + if (one != NULL && (client_p == one->from)) + continue; + if (IsDefunct(client_p)) + continue; + + if (have_uid && IsCapable(client_p, CAP_TS6)) + send_message(client_p, buf_uid, len_uid); + else + send_message(client_p, buf_nick, len_nick); + } +} |