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/*
* Copyright (c) 2011-2012 Luc Verhaegen <libv@codethink.co.uk>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <unistd.h>
#include <stdbool.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include "eglutil.h"
char *
eglStrError(EGLint error)
{
printf("Error: %d\n", error);
switch (error) {
case EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
default:
return "UNKNOWN";
}
}
void printEGLConfig(EGLDisplay display, EGLConfig config)
{
EGLint red, green, blue, alpha, depth, stencil;
EGLint samples, sampleBuffers;
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &red);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(display, config, EGL_SAMPLE_BUFFERS, &sampleBuffers);
eglGetConfigAttrib(display, config, EGL_SAMPLES, &samples);
printf("EGL config: R%i G%i B%i A%i D%i S%i BUFFERS=%i SAMPLES=%i\n",
red, green, blue, alpha, depth, stencil, sampleBuffers, samples);
}
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